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Extend GuiComponents to work with keyboard / controller input #41

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gurkenlabs opened this issue Oct 31, 2017 · 1 comment
Open

Extend GuiComponents to work with keyboard / controller input #41

gurkenlabs opened this issue Oct 31, 2017 · 1 comment
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@gurkenlabs
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gurkenlabs commented Oct 31, 2017

Currently, it is only possible to properly use most of the GuiComponent features with mouse input. There are several cases, where keyboard or controller input should be supported.

This will require to keep global track of which GuiComponent is currently focused for editing. This is already done for the TextFieldComponent in some way.
The support for these input devices includes:

  • Menu : Select elements via UP/DOWN binding
  • Slider: move slider left to right or top to bottom
  • CheckBox: Trigger
  • ListField: Select Element
  • NumberAdjuster: increase/descrease number
@gurkenlabs gurkenlabs added this to the v0.4.8-alpha milestone Oct 31, 2017
@gurkenlabs gurkenlabs modified the milestones: v0.4.8-alpha, v0.4.9-alpha Dec 10, 2017
@gurkenlabs gurkenlabs modified the milestones: v0.4.9-alpha, v0.5.0-beta Jan 26, 2018
@steffen-wilke
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This is related to #31

@steffen-wilke steffen-wilke removed this from the v0.5.0-beta milestone Nov 26, 2020
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