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Optimizations #29

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gyakoo opened this issue Oct 27, 2016 · 0 comments
Open
4 tasks

Optimizations #29

gyakoo opened this issue Oct 27, 2016 · 0 comments
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@gyakoo
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gyakoo commented Oct 27, 2016

  • Order sprites 3D by texture (already sort by distance). For this, we need to keep m_spritesToRender[] cached frame-by-frame rather than clearing it.
  • If time, all sprites atlas and the index is to array of rects in the atlas
  • Use BSP properly not linear
  • frustum culling and other visibility tests to render
@gyakoo gyakoo self-assigned this Oct 28, 2016
@gyakoo gyakoo added this to the Improvements 1 milestone Oct 29, 2016
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