You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The subdivision routine generates segments of max 30 (?) pixels length to yield a smooth looking curve. When zooming in on a bezier curve many of these segments are generated for the whole curve even when they are outside of the view. In extreme cases so many segments are created that building the vertex array (presumably) takes very long so that the UI freezes on draw.
The subdivision routine needs to cull (or not generate) segments that are outside of the view to avoid this issue.
The text was updated successfully, but these errors were encountered:
The subdivision routine generates segments of max 30 (?) pixels length to yield a smooth looking curve. When zooming in on a bezier curve many of these segments are generated for the whole curve even when they are outside of the view. In extreme cases so many segments are created that building the vertex array (presumably) takes very long so that the UI freezes on draw.
The subdivision routine needs to cull (or not generate) segments that are outside of the view to avoid this issue.
The text was updated successfully, but these errors were encountered: