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internal/shader: support for integer vectors (ivec2, ivec3, and ivec4) #1911
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Sure, I haven't determine the priority yet but I can do. |
This requires a lot of work. Let me defer this to v2.4.0. |
I'm working on ivec. bvec would be another issue. I don't support uvec or dvec as WebGL doesn't. |
https://registry.khronos.org/OpenGL/specs/es/3.0/GLSL_ES_Specification_3.00.pdf
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Some very basic tests didn't pass. |
I was wondering if it was possible to provide support for more vector types since scalar types are already handled by Kage ?
I know glsl supports a vector type for each of them:
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