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"Reported from in-game: dose not show up in multyplayer" - submitted via. helper utility #5

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hamstar0 opened this issue Sep 20, 2020 · 0 comments

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@hamstar0
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tModLoader version: 0.11.7.5

Mods: - -
Bosspocalyps 0.9 \[c/00FFFF\:Expanded Biome Content \] 0.1.2 Mod Helpers 5.9.4
Pokemmon 0.2.1 Psycho\! 1.7.2 Slime Biome 2.3.1
Starter Classes \[c/FF0000\:(Mod Support)\] 1.1.0.2 Ya like Jazz? 0.22 -
Name Male Has Demon Heart Difficulty mode Life Mana Defense
neon old man False False 0 165 of 165 (100) 20 of 20 6

Player neon old man's (0) equipment:

-
-

Player some's (1) equipment:

Accessory 1
Jagged Aglet

Is day: False, Time of day/night: 7801, Elapsed half days: 1

World name: NEON, world size: Large

World progress: none

Items on ground: 77, Npcs active: 7

Player count: 2 (multiplayer)

Autopause: False

Autosave: True

Lighting mode: 0

Lighting threads: 0

Frame skip mode: 1

Is screen maximized: False

Screen resolution: 1920 1080

Quality style: 3

Background on: True

Child safety: False

Game zoom: 1

UI zoom: 1

FrameworkVersion.Framework: NetFramework

FrameworkVersion.Version: 4.8

Recent error logs:

...
at Terraria.Netplay.TcpClientLoop(Object threadContext)
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()

[16:00:32] [1/INFO] [tML]: Server reports AllowVanillaClients set to False
[16:00:33] [11/INFO] [StatusText]: Freeing unused resources
[16:00:33] [11/INFO] [StatusText]: Receiving tile data
[16:00:33] [1/INFO] [Terraria]: Entering world with player: neon old man, IsCloud=False
[16:00:52] [1/DEBUG] [Terraria]: Device Reset, Profile: HiDef, Width: 1920, Height: 1080, Fullscreen: True, Display: \\.\DISPLAY1
[16:03:38] [1/DEBUG] [Terraria]: Device Reset, Profile: HiDef, Width: 1920, Height: 1080, Fullscreen: True, Display: \\.\DISPLAY1
[16:10:54] [1/DEBUG] [Terraria]: Device Reset, Profile: HiDef, Width: 1920, Height: 1080, Fullscreen: True, Display: \\.\DISPLAY1

NOT HERE

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