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handle.go
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handle.go
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// Copyright 2016 the Go-FUSE Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package nodefs
import (
"log"
"sync"
)
// HandleMap translates objects in Go space to 64-bit handles that can
// be given out to -say- the linux kernel as NodeIds.
//
// The 32 bits version of this is a threadsafe wrapper around a map.
//
// To use it, include "handled" as first member of the structure
// you wish to export.
//
// This structure is thread-safe.
type handleMap interface {
// Register stores "obj" and returns a unique (NodeId, generation) tuple.
Register(obj *handled) (handle, generation uint64)
Count() int
// Decode retrieves a stored object from its 64-bit handle.
Decode(uint64) *handled
// Forget decrements the reference counter for "handle" by "count" and drops
// the object if the refcount reaches zero.
// Returns a boolean whether the object was dropped and the object itself.
Forget(handle uint64, count int) (bool, *handled)
// Handle gets the object's NodeId.
Handle(obj *handled) uint64
// Has checks if NodeId is stored.
Has(uint64) bool
}
type handled struct {
handle uint64
generation uint64
count int
}
func (h *handled) verify() {
if h.count < 0 {
log.Panicf("negative lookup count %d", h.count)
}
if (h.count == 0) != (h.handle == 0) {
log.Panicf("registration mismatch: lookup %d id %d", h.count, h.handle)
}
}
const _ALREADY_MSG = "Object already has a handle"
////////////////////////////////////////////////////////////////
// portable version using 32 bit integers.
type portableHandleMap struct {
sync.RWMutex
// The generation counter is incremented each time a NodeId is reused,
// hence the (NodeId, Generation) tuple is always unique.
generation uint64
// Number of currently used handles
used int
// Array of Go objects indexed by NodeId
handles []*handled
// Free slots in the "handles" array
freeIds []uint64
}
func newPortableHandleMap() *portableHandleMap {
return &portableHandleMap{
// Avoid handing out ID 0 and 1.
handles: []*handled{nil, nil},
}
}
func (m *portableHandleMap) Register(obj *handled) (handle, generation uint64) {
m.Lock()
defer m.Unlock()
// Reuse existing handle
if obj.count != 0 {
obj.count++
return obj.handle, obj.generation
}
// Create a new handle number or recycle one on from the free list
if len(m.freeIds) == 0 {
obj.handle = uint64(len(m.handles))
m.handles = append(m.handles, obj)
} else {
obj.handle = m.freeIds[len(m.freeIds)-1]
m.freeIds = m.freeIds[:len(m.freeIds)-1]
m.handles[obj.handle] = obj
}
// Increment generation number to guarantee the (handle, generation) tuple
// is unique
m.generation++
m.used++
obj.generation = m.generation
obj.count++
return obj.handle, obj.generation
}
func (m *portableHandleMap) Handle(obj *handled) (h uint64) {
m.RLock()
if obj.count == 0 {
h = 0
} else {
h = obj.handle
}
m.RUnlock()
return h
}
func (m *portableHandleMap) Count() int {
m.RLock()
c := m.used
m.RUnlock()
return c
}
func (m *portableHandleMap) Decode(h uint64) *handled {
m.RLock()
v := m.handles[h]
m.RUnlock()
return v
}
func (m *portableHandleMap) Forget(h uint64, count int) (forgotten bool, obj *handled) {
m.Lock()
obj = m.handles[h]
obj.count -= count
if obj.count < 0 {
log.Panicf("underflow: handle %d, count %d, object %d", h, count, obj.count)
} else if obj.count == 0 {
m.handles[h] = nil
m.freeIds = append(m.freeIds, h)
m.used--
forgotten = true
obj.handle = 0
}
m.Unlock()
return forgotten, obj
}
func (m *portableHandleMap) Has(h uint64) bool {
m.RLock()
ok := m.handles[h] != nil
m.RUnlock()
return ok
}