This project is intended to draw stuff on screen using as few dependencies as possible.
needs a compiler with some c++23 features supported: source_location (P1208R6), std::format (P0645R10).
tested fine with clang++-16.
-
[20/07/23] created a window containing a quad using Xlib & GLX following this guide.
-
[21/07/23] switched to OpenGL3.0 context creation using this. Turns out we need sth called 'Debug Context'.
-
[29/07/23] now we have a window using x11 only! (oh poor glfw :D)
-
[30/07/23] opengl & glx functions loaded. switched to modern OpenGL 4.0+. (oh poor glad :D)