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resources.go
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/
resources.go
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package api
import (
"strconv"
)
// Resources encapsulates the required resources of
// a given task or task group.
type Resources struct {
CPU *int
MemoryMB *int `mapstructure:"memory"`
DiskMB *int `mapstructure:"disk"`
Networks []*NetworkResource
Devices []*RequestedDevice
// COMPAT(0.10)
// XXX Deprecated. Please do not use. The field will be removed in Nomad
// 0.10 and is only being kept to allow any references to be removed before
// then.
IOPS *int
}
// Canonicalize will supply missing values in the cases
// where they are not provided.
func (r *Resources) Canonicalize() {
defaultResources := DefaultResources()
if r.CPU == nil {
r.CPU = defaultResources.CPU
}
if r.MemoryMB == nil {
r.MemoryMB = defaultResources.MemoryMB
}
for _, n := range r.Networks {
n.Canonicalize()
}
for _, d := range r.Devices {
d.Canonicalize()
}
}
// DefaultResources is a small resources object that contains the
// default resources requests that we will provide to an object.
// --- THIS FUNCTION IS REPLICATED IN nomad/structs/structs.go
// and should be kept in sync.
func DefaultResources() *Resources {
return &Resources{
CPU: intToPtr(100),
MemoryMB: intToPtr(300),
}
}
// MinResources is a small resources object that contains the
// absolute minimum resources that we will provide to an object.
// This should not be confused with the defaults which are
// provided in DefaultResources() --- THIS LOGIC IS REPLICATED
// IN nomad/structs/structs.go and should be kept in sync.
func MinResources() *Resources {
return &Resources{
CPU: intToPtr(20),
MemoryMB: intToPtr(10),
}
}
// Merge merges this resource with another resource.
func (r *Resources) Merge(other *Resources) {
if other == nil {
return
}
if other.CPU != nil {
r.CPU = other.CPU
}
if other.MemoryMB != nil {
r.MemoryMB = other.MemoryMB
}
if other.DiskMB != nil {
r.DiskMB = other.DiskMB
}
if len(other.Networks) != 0 {
r.Networks = other.Networks
}
if len(other.Devices) != 0 {
r.Devices = other.Devices
}
}
type Port struct {
Label string
Value int `mapstructure:"static"`
}
// NetworkResource is used to describe required network
// resources of a given task.
type NetworkResource struct {
Device string
CIDR string
IP string
MBits *int
ReservedPorts []Port
DynamicPorts []Port
}
func (n *NetworkResource) Canonicalize() {
if n.MBits == nil {
n.MBits = intToPtr(10)
}
}
// NodeDeviceResource captures a set of devices sharing a common
// vendor/type/device_name tuple.
type NodeDeviceResource struct {
// Vendor specifies the vendor of device
Vendor string
// Type specifies the type of the device
Type string
// Name specifies the specific model of the device
Name string
// Instances are list of the devices matching the vendor/type/name
Instances []*NodeDevice
Attributes map[string]*Attribute
}
func (r NodeDeviceResource) ID() string {
return r.Vendor + "/" + r.Type + "/" + r.Name
}
// NodeDevice is an instance of a particular device.
type NodeDevice struct {
// ID is the ID of the device.
ID string
// Healthy captures whether the device is healthy.
Healthy bool
// HealthDescription is used to provide a human readable description of why
// the device may be unhealthy.
HealthDescription string
// Locality stores HW locality information for the node to optionally be
// used when making placement decisions.
Locality *NodeDeviceLocality
}
// Attribute is used to describe the value of an attribute, optionally
// specifying units
type Attribute struct {
// Float is the float value for the attribute
FloatVal *float64 `json:"Float,omitempty"`
// Int is the int value for the attribute
IntVal *int64 `json:"Int,omitempty"`
// String is the string value for the attribute
StringVal *string `json:"String,omitempty"`
// Bool is the bool value for the attribute
BoolVal *bool `json:"Bool,omitempty"`
// Unit is the optional unit for the set int or float value
Unit string
}
func (a Attribute) String() string {
switch {
case a.FloatVal != nil:
str := formatFloat(*a.FloatVal, 3)
if a.Unit != "" {
str += " " + a.Unit
}
return str
case a.IntVal != nil:
str := strconv.FormatInt(*a.IntVal, 10)
if a.Unit != "" {
str += " " + a.Unit
}
return str
case a.StringVal != nil:
return *a.StringVal
case a.BoolVal != nil:
return strconv.FormatBool(*a.BoolVal)
default:
return "<unknown>"
}
}
// NodeDeviceLocality stores information about the devices hardware locality on
// the node.
type NodeDeviceLocality struct {
// PciBusID is the PCI Bus ID for the device.
PciBusID string
}
// RequestedDevice is used to request a device for a task.
type RequestedDevice struct {
// Name is the request name. The possible values are as follows:
// * <type>: A single value only specifies the type of request.
// * <vendor>/<type>: A single slash delimiter assumes the vendor and type of device is specified.
// * <vendor>/<type>/<name>: Two slash delimiters assume vendor, type and specific model are specified.
//
// Examples are as follows:
// * "gpu"
// * "nvidia/gpu"
// * "nvidia/gpu/GTX2080Ti"
Name string
// Count is the number of requested devices
Count *uint64
// Constraints are a set of constraints to apply when selecting the device
// to use.
Constraints []*Constraint
// Affinities are a set of affinites to apply when selecting the device
// to use.
Affinities []*Affinity
}
func (d *RequestedDevice) Canonicalize() {
if d.Count == nil {
d.Count = uint64ToPtr(1)
}
for _, a := range d.Affinities {
a.Canonicalize()
}
}