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attribute.go
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attribute.go
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package structs
import (
"fmt"
"math/big"
"strconv"
"strings"
"unicode"
"github.com/hashicorp/nomad/helper"
)
const (
// floatPrecision is the precision used before rounding. It is set to a high
// number to give a high chance of correctly returning equality.
floatPrecision = uint(256)
)
// BaseUnit is a unique base unit. All units that share the same base unit
// should be comparable.
type BaseUnit uint16
const (
UnitScalar BaseUnit = iota
UnitByte
UnitByteRate
UnitHertz
UnitWatt
)
// Unit describes a unit and its multiplier over the base unit type
type Unit struct {
// Name is the name of the unit (GiB, MB/s)
Name string
// Base is the base unit for the unit
Base BaseUnit
// Multiplier is the multiplier over the base unit (KiB multiplier is 1024)
Multiplier int64
// InverseMultiplier specifies that the multiplier is an inverse so:
// Base / Multiplier. For example a mW is a W/1000.
InverseMultiplier bool
}
// Comparable returns if two units are comparable
func (u *Unit) Comparable(o *Unit) bool {
if u == nil || o == nil {
return false
}
return u.Base == o.Base
}
// ParseAttribute takes a string and parses it into an attribute, pulling out
// units if they are specified as a suffix on a number.
func ParseAttribute(input string) *Attribute {
ll := len(input)
if ll == 0 {
return &Attribute{String: helper.StringToPtr(input)}
}
// Check if the string is a number ending with potential units
var unit string
numeric := input
if unicode.IsLetter(rune(input[ll-1])) {
// Try suffix matching
for _, u := range lengthSortedUnits {
if strings.HasSuffix(input, u) {
unit = u
break
}
}
// Check if we know about the unit.
if len(unit) != 0 {
numeric = strings.TrimSpace(strings.TrimSuffix(input, unit))
}
}
// Try to parse as an int
i, err := strconv.ParseInt(numeric, 10, 64)
if err == nil {
return &Attribute{Int: helper.Int64ToPtr(i), Unit: unit}
}
// Try to parse as a float
f, err := strconv.ParseFloat(numeric, 64)
if err == nil {
return &Attribute{Float: helper.Float64ToPtr(f), Unit: unit}
}
// Try to parse as a bool
b, err := strconv.ParseBool(input)
if err == nil {
return &Attribute{Bool: helper.BoolToPtr(b)}
}
return &Attribute{String: helper.StringToPtr(input)}
}
// Attribute is used to describe the value of an attribute, optionally
// specifying units
type Attribute struct {
// Float is the float value for the attribute
Float *float64
// Int is the int value for the attribute
Int *int64
// String is the string value for the attribute
String *string
// Bool is the bool value for the attribute
Bool *bool
// Unit is the optional unit for the set int or float value
Unit string
}
// NewStringAttribute returns a new string attribute.
func NewStringAttribute(s string) *Attribute {
return &Attribute{
String: helper.StringToPtr(s),
}
}
// NewBoolAttribute returns a new boolean attribute.
func NewBoolAttribute(b bool) *Attribute {
return &Attribute{
Bool: helper.BoolToPtr(b),
}
}
// NewIntAttribute returns a new integer attribute. The unit is not checked
// to be valid.
func NewIntAttribute(i int64, unit string) *Attribute {
return &Attribute{
Int: helper.Int64ToPtr(i),
Unit: unit,
}
}
// NewFloatAttribute returns a new float attribute. The unit is not checked to
// be valid.
func NewFloatAttribute(f float64, unit string) *Attribute {
return &Attribute{
Float: helper.Float64ToPtr(f),
Unit: unit,
}
}
// GetString returns the string value of the attribute or false if the attribute
// doesn't contain a string.
func (a *Attribute) GetString() (value string, ok bool) {
if a.String == nil {
return "", false
}
return *a.String, true
}
// GetBool returns the boolean value of the attribute or false if the attribute
// doesn't contain a boolean.
func (a *Attribute) GetBool() (value bool, ok bool) {
if a.Bool == nil {
return false, false
}
return *a.Bool, true
}
// GetInt returns the integer value of the attribute or false if the attribute
// doesn't contain a integer.
func (a *Attribute) GetInt() (value int64, ok bool) {
if a.Int == nil {
return 0, false
}
return *a.Int, true
}
// GetFloat returns the float value of the attribute or false if the attribute
// doesn't contain a float.
func (a *Attribute) GetFloat() (value float64, ok bool) {
if a.Float == nil {
return 0.0, false
}
return *a.Float, true
}
// Copy returns a copied version of the attribute
func (a *Attribute) Copy() *Attribute {
if a == nil {
return nil
}
ca := &Attribute{
Unit: a.Unit,
}
if a.Float != nil {
ca.Float = helper.Float64ToPtr(*a.Float)
}
if a.Int != nil {
ca.Int = helper.Int64ToPtr(*a.Int)
}
if a.Bool != nil {
ca.Bool = helper.BoolToPtr(*a.Bool)
}
if a.String != nil {
ca.String = helper.StringToPtr(*a.String)
}
return ca
}
// GoString returns a string representation of the attribute
func (a *Attribute) GoString() string {
if a == nil {
return "nil attribute"
}
var b strings.Builder
if a.Float != nil {
b.WriteString(fmt.Sprintf("%v", *a.Float))
} else if a.Int != nil {
b.WriteString(fmt.Sprintf("%v", *a.Int))
} else if a.Bool != nil {
b.WriteString(fmt.Sprintf("%v", *a.Bool))
} else if a.String != nil {
b.WriteString(*a.String)
}
if a.Unit != "" {
b.WriteString(a.Unit)
}
return b.String()
}
// Validate checks if the attribute is valid
func (a *Attribute) Validate() error {
if a.Unit != "" {
if _, ok := UnitIndex[a.Unit]; !ok {
return fmt.Errorf("unrecognized unit %q", a.Unit)
}
// Check only int/float set
if a.String != nil || a.Bool != nil {
return fmt.Errorf("unit can not be specified on a boolean or string attribute")
}
}
// Assert only one of the attributes is set
set := 0
if a.Float != nil {
set++
}
if a.Int != nil {
set++
}
if a.String != nil {
set++
}
if a.Bool != nil {
set++
}
if set == 0 {
return fmt.Errorf("no attribute value set")
} else if set > 1 {
return fmt.Errorf("only one attribute value may be set")
}
return nil
}
// Comparable returns whether the two attributes are comparable
func (a *Attribute) Comparable(b *Attribute) bool {
if a == nil || b == nil {
return false
}
// First use the units to decide if comparison is possible
aUnit := a.getTypedUnit()
bUnit := b.getTypedUnit()
if aUnit != nil && bUnit != nil {
return aUnit.Comparable(bUnit)
} else if aUnit != nil && bUnit == nil {
return false
} else if aUnit == nil && bUnit != nil {
return false
}
if a.String != nil {
return b.String != nil
}
if a.Bool != nil {
return b.Bool != nil
}
return true
}
// Compare compares two attributes. If the returned boolean value is false, it
// means the values are not comparable, either because they are of different
// types (bool versus int) or the units are incompatible for comparison.
// The returned int will be 0 if a==b, -1 if a < b, and +1 if a > b for all
// values but bool. For bool it will be 0 if a==b or 1 if a!=b.
func (a *Attribute) Compare(b *Attribute) (int, bool) {
if !a.Comparable(b) {
return 0, false
}
return a.comparator()(b)
}
// comparator returns the comparator function for the attribute
func (a *Attribute) comparator() compareFn {
if a.Bool != nil {
return a.boolComparator
}
if a.String != nil {
return a.stringComparator
}
if a.Int != nil || a.Float != nil {
return a.numberComparator
}
return nullComparator
}
// boolComparator compares two boolean attributes
func (a *Attribute) boolComparator(b *Attribute) (int, bool) {
if *a.Bool == *b.Bool {
return 0, true
}
return 1, true
}
// stringComparator compares two string attributes
func (a *Attribute) stringComparator(b *Attribute) (int, bool) {
return strings.Compare(*a.String, *b.String), true
}
// numberComparator compares two number attributes, having either Int or Float
// set.
func (a *Attribute) numberComparator(b *Attribute) (int, bool) {
// If they are both integers we do perfect precision comparisons
if a.Int != nil && b.Int != nil {
return a.intComparator(b)
}
// Push both into the float space
af := a.getBigFloat()
bf := b.getBigFloat()
if af == nil || bf == nil {
return 0, false
}
return af.Cmp(bf), true
}
// intComparator compares two integer attributes.
func (a *Attribute) intComparator(b *Attribute) (int, bool) {
ai := a.getInt()
bi := b.getInt()
if ai == bi {
return 0, true
} else if ai < bi {
return -1, true
} else {
return 1, true
}
}
// nullComparator always returns false and is used when no comparison function
// is possible
func nullComparator(*Attribute) (int, bool) {
return 0, false
}
// compareFn is used to compare two attributes. It returns -1, 0, 1 for ordering
// and a boolean for if the comparison is possible.
type compareFn func(b *Attribute) (int, bool)
// getBigFloat returns a big.Float representation of the attribute, converting
// the value to the base unit if a unit is specified.
func (a *Attribute) getBigFloat() *big.Float {
f := new(big.Float)
f.SetPrec(floatPrecision)
if a.Int != nil {
f.SetInt64(*a.Int)
} else if a.Float != nil {
f.SetFloat64(*a.Float)
} else {
return nil
}
// Get the unit
u := a.getTypedUnit()
// If there is no unit just return the float
if u == nil {
return f
}
// Convert to the base unit
multiplier := new(big.Float)
multiplier.SetPrec(floatPrecision)
multiplier.SetInt64(u.Multiplier)
if u.InverseMultiplier {
base := big.NewFloat(1.0)
base.SetPrec(floatPrecision)
multiplier = multiplier.Quo(base, multiplier)
}
f.Mul(f, multiplier)
return f
}
// getInt returns an int representation of the attribute, converting
// the value to the base unit if a unit is specified.
func (a *Attribute) getInt() int64 {
if a.Int == nil {
return 0
}
i := *a.Int
// Get the unit
u := a.getTypedUnit()
// If there is no unit just return the int
if u == nil {
return i
}
if u.InverseMultiplier {
i /= u.Multiplier
} else {
i *= u.Multiplier
}
return i
}
// getTypedUnit returns the Unit for the attribute or nil if no unit exists.
func (a *Attribute) getTypedUnit() *Unit {
return UnitIndex[a.Unit]
}