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% FunGEn-SF.tex | ||
\begin{hcarentry}[new]{FunGEn} | ||
\report{Simon Michael}%11/11 | ||
\status{usable; ready for contributors and users} | ||
\makeheader | ||
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FunGEn (Functional Game Engine) is a BSD-licensed cross-platform 2D | ||
game engine implemented in and for Haskell, using OpenGL and GLUT. It | ||
was created in 2002 by Andre Furtado, updated in 2008 by Simon Michael | ||
and Miloslav Raus, and revived again in 2011, with a GHC 6.12-tested | ||
0.3 release on Hackage, preliminary haddockification and a new home | ||
repo. | ||
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FunGEn remains the quickest path to building cross-platform graphical | ||
games in Haskell, due to its convenient game framework and | ||
widely-available dependencies. It comes with several working examples | ||
that are quite easy to read and build (pong, worms). In the last six | ||
months there has been little activity and a new maintainer would be | ||
welcome. | ||
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FunGEn-related discussions most often appear in the \#haskell-game | ||
channel on irc.freenode.net. | ||
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\FurtherReading | ||
\url{http://darcsden.com/simon/fungen} | ||
\end{hcarentry} |