-
Notifications
You must be signed in to change notification settings - Fork 452
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Fixes projectile quantity when dropped #1633
Conversation
I'm not sure if this changed anything. EDIT: This works fine but not with cheats (money and the shopping or even the straight up cheat) so technically mergeable as is. we have to create separate issues for the shopping |
I won't be able to test this further until Sunday. If you want to expand on |
The quantity will now be stored in the node when dropped
works great! |
Although the other nodes don't currently make sense to drop multiples, another one in the future might.
LGTM |
Let's get another developer to test and sign off on this so we can merge it. |
Fixes projectile quantity when dropped
If you dropped a non-full stack of projectiles, when you picked it up again, the stack would re-fill.