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Traces in engine code #30
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Where are there traces in engine code? Did I accidentally leave some debug code? |
Probably my fault. I'll see if I can track them down and fix them. |
@crazysam We're talking about flixel-ui here. @larsiusprime Finding them is pretty easy via FD's find and replace. But I thought they might be there intentionally? |
Just a bad habit of mine. They can be removed, hidden behind debug flags, On Sat, Jan 11, 2014 at 1:37 PM, Gama11 notifications@github.com wrote:
www.fortressofdoors.com -- Games, Art, Design |
Alright. Do whatever works for you! :) |
I'm not a fan of having traces in engine code. I made sure they are all encased by
debug
-conditionals, but still, that doesn't really solve the issue - personally, it would annoy me to no end that my own traces are lost in the flood of the engine's own traces.Two options:
FlxUI.debug
to toggle them (not a fan of introducing new compiler conditionals where not necessary)The text was updated successfully, but these errors were encountered: