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Android not working? #720
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It seems like duplicate issue with the one in here : #715 |
Looks like hxcpp atomic code has been updated, but the android case has been ignored. |
Is there a temporary workaround for this? @hughsando |
Use of The new atomic functions are declared in This was indeed caused by HaxeFoundation/hxcpp#985 and it is not an Android-specific issue, the old atomic functions are gone on all targets. |
Thanks @Apprentice-Alchemist I can get it building now. @hughsando Any ideas for how to fix this crash I'm getting on startup? See stacktrace in #722 description. |
I have put in some android changes I have been sitting on because of lack of proper testing. But see how they go. |
The stack trace is showing "neon" which is not available on the simulator (it is ARM only), so there is something off with the #defines. In OGLTexture I added ANDROID_SIM, but it might need to be put in a few more places. |
Hmmm, got DisplayingABitmap building and running using your latest changes with one minor change (below), but getting the same runtime error with
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@hughsando This seems to fix it. Request for review, native-toolkit/libpng#3 |
cd DisplayingABitmap haxelib run nme build android -toolkit -gradle
Expected: Should build
Result:
Using:
HXCPP: HaxeFoundation/hxcpp@298ad2d
Haxe: 4.3.2
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