Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Error when compiling hide #9

Closed
ghost opened this issue Oct 16, 2018 · 2 comments
Closed

Error when compiling hide #9

ghost opened this issue Oct 16, 2018 · 2 comments

Comments

@ghost
Copy link

ghost commented Oct 16, 2018

Hello,
I just started using the Haxe language and Heaps framework, it was a quite nice experience using haxelib to get things up and running. However I could not get hide to work, I followed the instructions as in #1 and I get the following error:
hide/prefab/l3d/VolumetricLightmap.hx:134: characters 4-19 : h3d.shader.pbr.SHDisplay has no field strength
hide/prefab/l3d/VolumetricLightmap.hx:157:characters 24-39 : h3d.shader.pbr.SHDisplay has no field strength.

I use Win7 with Intel HD 4000 and have the following libraries installed as listed in haxelib:
castle: [git]
format: [3.4.1]
heaps: 1.4.0 [git]
hide: [git]
hscript: [git]
hx3compat: [1.0.2]
hxbit: [git]
hxnodejs: [git]

also extracted nwjs and dropped into bin under hide.
Thanks!

@ncannasse
Copy link
Member

Yes, seems like a commit is missing on Heaps, should be fixed soon on Heaps GIT, or you can slightly go backi in Hide history.

@ghost
Copy link
Author

ghost commented Oct 16, 2018

Wow that was quick! I am able to compile it now.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant