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HMD Input Module for Unity

はじめに

頭の向きによるカーソルと HMD によって決定を行う Unity 4.6 UI 用のカスタム Input Module 及び Raycaster です。

環境

  • Unity 4.6.0b17

使い方

  • GraphicRaycaster の代わりに CrosshairRaycaster を Canvas にアタッチ
  • EventSystem オブジェクトの既存の Input Module を disabled にし、HmdInputModule をアタッチ
  • 適当なオブジェクトに HmdTapDetector をアタッチ

既知の問題点

  • StandaloneInputModule と併用しようとしていますが、マウスの座標がうまく変換できていません。

LICENSE

The MIT License (MIT)

Copyright (c) 2014 hecomi

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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Unity VR cursor module

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