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Final step not applying production bonus for the number of assembly machines #6

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Liquid5n0w opened this issue Sep 8, 2016 · 5 comments
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@Liquid5n0w
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You can see in this screenshot when I add the modules they do not reduce the count on the number of machines I need.

image

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@Helfima Helfima added the bug label Sep 9, 2016
@Helfima Helfima self-assigned this Sep 9, 2016
@Liquid5n0w
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I just realised that this problem isn't only with the output step, but with every step. If I add productivity modules totally +100% productivity, it should reduce the total number of machines needed by half as each machine is producing twice as much from the same materials.

@Helfima Helfima added the invalid label Sep 9, 2016
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Helfima commented Sep 9, 2016

Yes i try it and it's ok, when using modules with productivity, altering the values of the necessary ingredients and so the following, not the current line.
no bug :)

@Liquid5n0w
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Maybe it's only a problem using the raw productivity modules from Bob's mods, as they are giving me this issue.

@Liquid5n0w
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I am now getting a negative number of machines when using productivity 2 from bobs mods:

image

@Helfima
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Helfima commented Sep 9, 2016

I have added cap with 20% of speed and productivity
if u can test in game the limit effect in real cap, i need the right value
i have commit 0.2.10 with modification try it

@Helfima Helfima removed the invalid label Sep 9, 2016
@Helfima Helfima closed this as completed Sep 17, 2016
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