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Quest Trail Visibilitity on private path #570
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Yes, that should be a good idea, as one should assume that if you are permitted or have private access, you won't be able to get there. Super experts can still remove the filter themselves in the quest settings. |
Generally the idea might seem OK @ravenfeld but I'm afraid such implementation is much too simple (unless I'm misreading it) For example, there exist tag combinations like:
etc. which should all indicate it is OK for OSM mapper to legally be there and do the mapping Yet such simple filter would seem to skip all of them? While such oversimplification perhaps might be acceptable loss/gain ratio for vanilla StreetComplete, it doesn't feel as a good fit SCEE-specific quests, IMHO, as its users should be quite familiar with "don't enter private property" and other OSM mapping rules and often want to map all things they are allowed to, instead of too simple filter incorrectly hiding more than a third2 of such tag combinations. Yes, in SCEE mappers can manually override quest selectors, but IMHO we still should tailor SCEE-specific Quests towards average SCEE user. Majority of which I think would definitely like to see paths tagged with Possible solutions:
Footnotes
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You're absolutely right, I got the code from |
I'll test your cases tomorrow, but it seems to me that's what you want?
I didn't understand snowmobile. Do you want me to take care of it? We're talking about hiking trails. Maybe let his people amend the application if that's the case no? |
This looks like a reasonable (default) restriction to me. |
It would work for me personally, but I guess that's because I'm always either on foot or on bicycle while mapping paths. But as you say, this is SCEE, so sub-optimal default is not a huge deal, as any mapper can change it to their own preferences. We could go with that and extend it later if people complain...
Well, we are mostly talking about highway=path, which includes hiking trails, yes, but also includes many other things. |
While carrying out quests for sac_scale and trail visibility I realised that I was being asked for information on private paths.
Maybe add this for everyone who plays this quest?
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