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Features (WPF SharpDX)

Lunci edited this page Nov 26, 2019 · 6 revisions

WPF SharpDX/UWP versions are implemented based on DirectX 11. It uses similar concept from WPF native 3D rendering, with fully XAML compatible Scene Graphs and custom forward renderer.

Core version is the back bone implementation of the SharpDX versions. User needs to provide custom render loop and mouse keyboard events.

Meshes and Renderings

  • Mesh, Point, Line, Basic Particle, Billboards, Volume
  • Instancing, Bone Skinning, Mesh Cross Section, Screen Quad
  • Environment Map, Shadow Map, Dynamic Sphere Reflection
  • Manual adjust rendering order.
  • Screen Clone

Materials

  • BlinnPhong (Default)
  • Physics Based Rendering
  • Normal and Normal Vector
  • Diffuse
  • Position
  • Vertex Color
  • ColorStripe Sampling
  • Volume

Post Effects

  • Bloom
  • FXAA
  • Mesh Outline
  • Mesh XRay

Material ModelLoader PostEffects BoneSkinning VolumeRendering

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