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朦朧効果のリニューアル準備 (TimedEffects/PlayerStunクラスの定義) #1498
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…ffect variables from player_type
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…rent() and so on
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…to decrease_damage()
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…to decrease_damage()
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…to decrease_damage()
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… that the expression of stun is English always in some environments
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…ffect variables from player_type
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…to decrease_damage()
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… that the expression of stun is English always in some environments
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player_type::hoge の中にはTIME_EFFECT型 (実体はint16_t)が沢山ある
本題に入る前にこれを分離してplayer_typeを軽くしたい
但し全部移すと膨大な時間がかかるので今回はstunのみ
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