This repository has been archived by the owner on Nov 21, 2019. It is now read-only.
Releases: henkaku/henkaku
Releases · henkaku/henkaku
HENkaku Stubs
This is required for linking with HENkaku plugin exports.
Release 6
- Whitelisted
scePowerSetGpuClockFrequency
,scePowerRequestColdReset
,scePowerRequestStandby
, andscePowerRegisterCallback
- Fixed rare bug which crashes modded SceShell. There is still no PSN spoofing for modded SceShell
- Removed "welcome" message when triggering exploit (was used for debugging and is no longer needed)
Release 5
This update improves the quality of the system performance.
- Changed how PSN spoofing is done. This should fix problems a minority of users experience regarding game saves.
- Removed update blocking features as a side effect of above.
- Update to VitaShell 0.91. This is the last VitaShell update bundled into HENkaku. Please use VitaShell's built in network update feature to update VitaShell as a standalone component.
Release 4
- Fixed issue where YouTube did not work
- Added support for PSTV and Vita Slim internal storage
- Updated to VitaShell 0.86
Release 3
http://yifan.lu/2016/08/27/henkaku-update/
- PSN spoofing: You can access PSN without updating to 3.61! Please continue reading for some important notes.
- Safe homebrew support: Developers can optionally mark their homebrews as "safe" and it will not gain restricted API access. We highly recommend developers who are not using such features to update their packages as safe.
- VitaShell 0.8: Read the release notes from The_FloW for the list of changes to VitaShell.
- Version string: A callback to the PSP days where every hack would change the system version string. We do that too now (see the screenshot) so we can provide better support to our users.
Release 2
- Dynarec support: Developers can generate ARM code and execute it directly. This aids in JIT engines for emulators.
- Offline installer: HENkaku can now run without a network connection thanks to work by xyz. He also made a nice writeup that you should check out if you're interested in the technical details.
- VitaShell 0.7: When we originally released HENkaku, we forked VitaShell to molecularShell because we didn't want to spend too much time writing our own file manager. Thanks to The_FloW, our changes have been merged to the official VitaShell codebase and we no longer need molecularShell. This release had added many new features and bug fixes to the shell.