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uints.go
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uints.go
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package ameda
// OneUint try to return the first element, otherwise return zero value.
func OneUint(u []uint) uint {
if len(u) > 0 {
return u[0]
}
return 0
}
// UintsCopy creates a copy of the uint slice.
func UintsCopy(u []uint) []uint {
b := make([]uint, len(u))
copy(b, u)
return b
}
// UintsToInterfaces converts uint slice to interface slice.
func UintsToInterfaces(u []uint) []interface{} {
r := make([]interface{}, len(u))
for k, v := range u {
r[k] = UintToInterface(v)
}
return r
}
// UintsToStrings converts uint slice to string slice.
func UintsToStrings(u []uint) []string {
r := make([]string, len(u))
for k, v := range u {
r[k] = UintToString(v)
}
return r
}
// UintsToBools converts uint slice to bool slice.
// NOTE:
// 0 is false, everything else is true
func UintsToBools(u []uint) []bool {
r := make([]bool, len(u))
for k, v := range u {
r[k] = UintToBool(v)
}
return r
}
// UintsToFloat32s converts uint slice to float32 slice.
func UintsToFloat32s(u []uint) []float32 {
r := make([]float32, len(u))
for k, v := range u {
r[k] = UintToFloat32(v)
}
return r
}
// UintsToFloat64s converts uint slice to float64 slice.
func UintsToFloat64s(u []uint) []float64 {
r := make([]float64, len(u))
for k, v := range u {
r[k] = UintToFloat64(v)
}
return r
}
// UintsToInts converts uint slice to int slice.
func UintsToInts(u []uint) ([]int, error) {
var err error
r := make([]int, len(u))
for k, v := range u {
r[k], err = UintToInt(v)
if err != nil {
return r, err
}
}
return r, nil
}
// UintsToInt8s converts uint slice to int8 slice.
func UintsToInt8s(u []uint) ([]int8, error) {
var err error
r := make([]int8, len(u))
for k, v := range u {
r[k], err = UintToInt8(v)
if err != nil {
return r, err
}
}
return r, nil
}
// UintsToInt16s converts uint slice to int16 slice.
func UintsToInt16s(u []uint) ([]int16, error) {
var err error
r := make([]int16, len(u))
for k, v := range u {
r[k], err = UintToInt16(v)
if err != nil {
return r, err
}
}
return r, nil
}
// UintsToInt32s converts uint slice to int32 slice.
func UintsToInt32s(u []uint) ([]int32, error) {
var err error
r := make([]int32, len(u))
for k, v := range u {
r[k], err = UintToInt32(v)
if err != nil {
return r, err
}
}
return r, nil
}
// UintsToInt64s converts uint slice to int64 slice.
func UintsToInt64s(u []uint) ([]int64, error) {
var err error
r := make([]int64, len(u))
for k, v := range u {
r[k], err = UintToInt64(v)
if err != nil {
return r, err
}
}
return r, nil
}
// UintsToUint8s converts uint slice to uint8 slice.
func UintsToUint8s(u []uint) ([]uint8, error) {
var err error
r := make([]uint8, len(u))
for k, v := range u {
r[k], err = UintToUint8(v)
if err != nil {
return r, err
}
}
return r, nil
}
// UintsToUint16s converts uint slice to uint16 slice.
func UintsToUint16s(u []uint) ([]uint16, error) {
var err error
r := make([]uint16, len(u))
for k, v := range u {
r[k], err = UintToUint16(v)
if err != nil {
return r, err
}
}
return r, nil
}
// UintsToUint32s converts uint slice to uint32 slice.
func UintsToUint32s(u []uint) ([]uint32, error) {
var err error
r := make([]uint32, len(u))
for k, v := range u {
r[k], err = UintToUint32(v)
if err != nil {
return r, err
}
}
return r, nil
}
// UintsToUint64s converts uint slice to uint64 slice.
func UintsToUint64s(u []uint) []uint64 {
r := make([]uint64, len(u))
for k, v := range u {
r[k] = UintToUint64(v)
}
return r
}
// UintsCopyWithin copies part of an slice to another location in the current slice.
// @target
// Zero-based index at which to copy the sequence to. If negative, target will be counted from the end.
// @start
// Zero-based index at which to start copying elements from. If negative, start will be counted from the end.
// @end
// Zero-based index at which to end copying elements from. CopyWithin copies up to but not including end.
// If negative, end will be counted from the end.
// If end is omitted, CopyWithin will copy until the last index (default to len(s)).
func UintsCopyWithin(u []uint, target, start int, end ...int) {
target = fixIndex(len(u), target, true)
if target == len(u) {
return
}
sub := UintsSlice(u, start, end...)
for k, v := range sub {
u[target+k] = v
}
}
// UintsEvery tests whether all elements in the slice pass the test implemented by the provided function.
// NOTE:
// Calling this method on an empty slice will return true for any condition!
func UintsEvery(u []uint, fn func(u []uint, k int, v uint) bool) bool {
for k, v := range u {
if !fn(u, k, v) {
return false
}
}
return true
}
// UintsFill changes all elements in the current slice to a value, from a start index to an end index.
// @value
// Zero-based index at which to copy the sequence to. If negative, target will be counted from the end.
// @start
// Zero-based index at which to start copying elements from. If negative, start will be counted from the end.
// @end
// Zero-based index at which to end copying elements from. CopyWithin copies up to but not including end.
// If negative, end will be counted from the end.
// If end is omitted, CopyWithin will copy until the last index (default to len(s)).
func UintsFill(u []uint, value uint, start int, end ...int) {
fixedStart, fixedEnd, ok := fixRange(len(u), start, end...)
if !ok {
return
}
for k := fixedStart; k < fixedEnd; k++ {
u[k] = value
}
}
// UintsFilter creates a new slice with all elements that pass the test implemented by the provided function.
func UintsFilter(u []uint, fn func(u []uint, k int, v uint) bool) []uint {
ret := make([]uint, 0)
for k, v := range u {
if fn(u, k, v) {
ret = append(ret, v)
}
}
return ret
}
// UintsFind returns the key-value of the first element in the provided slice that satisfies the provided testing function.
// NOTE:
// If not found, k = -1
func UintsFind(u []uint, fn func(u []uint, k int, v uint) bool) (k int, v uint) {
for k, v := range u {
if fn(u, k, v) {
return k, v
}
}
return -1, 0
}
// UintsIncludes determines whether an slice includes a certain value among its entries.
// @fromIndex
// The index to start the search at. Defaults to 0.
func UintsIncludes(u []uint, valueToFind uint, fromIndex ...int) bool {
return UintsIndexOf(u, valueToFind, fromIndex...) > -1
}
// UintsIndexOf returns the first index at which a given element can be found in the slice, or -1 if it is not present.
// @fromIndex
// The index to start the search at. Defaults to 0.
func UintsIndexOf(u []uint, searchElement uint, fromIndex ...int) int {
idx := getFromIndex(len(u), fromIndex...)
for k, v := range u[idx:] {
if searchElement == v {
return k + idx
}
}
return -1
}
// UintsLastIndexOf returns the last index at which a given element can be found in the slice, or -1 if it is not present.
// @fromIndex
// The index to start the search at. Defaults to 0.
func UintsLastIndexOf(u []uint, searchElement uint, fromIndex ...int) int {
idx := getFromIndex(len(u), fromIndex...)
for k := len(u) - 1; k >= idx; k-- {
if searchElement == u[k] {
return k
}
}
return -1
}
// UintsMap creates a new slice populated with the results of calling a provided function
// on every element in the calling slice.
func UintsMap(u []uint, fn func(u []uint, k int, v uint) uint) []uint {
ret := make([]uint, len(u))
for k, v := range u {
ret[k] = fn(u, k, v)
}
return ret
}
// UintsPop removes the last element from an slice and returns that element.
// This method changes the length of the slice.
func UintsPop(u *[]uint) (uint, bool) {
a := *u
if len(a) == 0 {
return 0, false
}
lastIndex := len(a) - 1
last := a[lastIndex]
a = a[:lastIndex]
*u = a[:len(a):len(a)]
return last, true
}
// UintsPush adds one or more elements to the end of an slice and returns the new length of the slice.
func UintsPush(u *[]uint, element ...uint) int {
*u = append(*u, element...)
return len(*u)
}
// UintsPushDistinct adds one or more new elements that do not exist in the current slice at the end.
func UintsPushDistinct(u []uint, element ...uint) []uint {
L:
for _, v := range element {
for _, vv := range u {
if vv == v {
continue L
}
}
u = append(u, v)
}
return u
}
// UintsReduce executes a reducer function (that you provide) on each element of the slice,
// resulting in a single output value.
// @accumulator
// The accumulator accumulates callback's return values.
// It is the accumulated value previously returned in the last invocation of the callback—or initialValue,
// if it was supplied (see below).
// @initialValue
// A value to use as the first argument to the first call of the callback.
// If no initialValue is supplied, the first element in the slice will be used and skipped.
func UintsReduce(u []uint,
fn func(u []uint, k int, v, accumulator uint) uint, initialValue ...uint,
) uint {
if len(u) == 0 {
return 0
}
start := 0
acc := u[start]
if len(initialValue) > 0 {
acc = initialValue[0]
} else {
start += 1
}
for k := start; k < len(u); k++ {
acc = fn(u, k, u[k], acc)
}
return acc
}
// UintsReduceRight applies a function against an accumulator and each value of the slice (from right-to-left)
// to reduce it to a single value.
// @accumulator
// The accumulator accumulates callback's return values.
// It is the accumulated value previously returned in the last invocation of the callback—or initialValue,
// if it was supplied (see below).
// @initialValue
// A value to use as the first argument to the first call of the callback.
// If no initialValue is supplied, the first element in the slice will be used and skipped.
func UintsReduceRight(u []uint,
fn func(u []uint, k int, v, accumulator uint) uint, initialValue ...uint,
) uint {
if len(u) == 0 {
return 0
}
end := len(u) - 1
acc := u[end]
if len(initialValue) > 0 {
acc = initialValue[0]
} else {
end -= 1
}
for k := end; k >= 0; k-- {
acc = fn(u, k, u[k], acc)
}
return acc
}
// UintsReverse reverses an slice in place.
func UintsReverse(u []uint) {
first := 0
last := len(u) - 1
for first < last {
u[first], u[last] = u[last], u[first]
first++
last--
}
}
// UintsShift removes the first element from an slice and returns that removed element.
// This method changes the length of the slice.
func UintsShift(u *[]uint) (uint, bool) {
a := *u
if len(a) == 0 {
return 0, false
}
first := a[0]
a = a[1:]
*u = a[:len(a):len(a)]
return first, true
}
// UintsSlice returns a copy of a portion of an slice into a new slice object selected
// from begin to end (end not included) where begin and end represent the index of items in that slice.
// The original slice will not be modified.
func UintsSlice(u []uint, begin int, end ...int) []uint {
fixedStart, fixedEnd, ok := fixRange(len(u), begin, end...)
if !ok {
return []uint{}
}
return UintsCopy(u[fixedStart:fixedEnd])
}
// UintsSome tests whether at least one element in the slice passes the test implemented by the provided function.
// NOTE:
// Calling this method on an empty slice returns false for any condition!
func UintsSome(u []uint, fn func(u []uint, k int, v uint) bool) bool {
for k, v := range u {
if fn(u, k, v) {
return true
}
}
return false
}
// UintsSplice changes the contents of an slice by removing or replacing
// existing elements and/or adding new elements in place.
func UintsSplice(u *[]uint, start, deleteCount int, items ...uint) {
a := *u
if deleteCount < 0 {
deleteCount = 0
}
start, end, _ := fixRange(len(a), start, start+1+deleteCount)
deleteCount = end - start - 1
for k := 0; k < len(items); k++ {
if deleteCount > 0 {
// replace
a[start] = items[k]
deleteCount--
start++
} else {
// insert
lastSlice := UintsCopy(a[start:])
items = items[k:]
a = append(a[:start], items...)
a = append(a[:start+len(items)], lastSlice...)
*u = a[:len(a):len(a)]
return
}
}
if deleteCount > 0 {
a = append(a[:start], a[start+1+deleteCount:]...)
}
*u = a[:len(a):len(a)]
}
// UintsUnshift adds one or more elements to the beginning of an slice and returns the new length of the slice.
func UintsUnshift(u *[]uint, element ...uint) int {
*u = append(element, *u...)
return len(*u)
}
// UintsUnshiftDistinct adds one or more new elements that do not exist in the current slice to the beginning
// and returns the new length of the slice.
func UintsUnshiftDistinct(u *[]uint, element ...uint) int {
a := *u
if len(element) == 0 {
return len(a)
}
m := make(map[uint]bool, len(element))
r := make([]uint, 0, len(a)+len(element))
L:
for _, v := range element {
if m[v] {
continue
}
m[v] = true
for _, vv := range a {
if vv == v {
continue L
}
}
r = append(r, v)
}
r = append(r, a...)
*u = r[:len(r):len(r)]
return len(r)
}
// UintsRemoveFirst removes the first matched elements from the slice,
// and returns the new length of the slice.
func UintsRemoveFirst(p *[]uint, elements ...uint) int {
a := *p
m := make(map[interface{}]struct{}, len(elements))
for _, element := range elements {
if _, ok := m[element]; ok {
continue
}
m[element] = struct{}{}
for k, v := range a {
if v == element {
a = append(a[:k], a[k+1:]...)
break
}
}
}
n := len(a)
*p = a[:n:n]
return n
}
// UintsRemoveEvery removes all the elements from the slice,
// and returns the new length of the slice.
func UintsRemoveEvery(p *[]uint, elements ...uint) int {
a := *p
m := make(map[interface{}]struct{}, len(elements))
for _, element := range elements {
if _, ok := m[element]; ok {
continue
}
m[element] = struct{}{}
for i := 0; i < len(a); i++ {
if a[i] == element {
a = append(a[:i], a[i+1:]...)
i--
}
}
}
n := len(a)
*p = a[:n:n]
return n
}
// UintsConcat is used to merge two or more slices.
// This method does not change the existing slices, but instead returns a new slice.
func UintsConcat(u ...[]uint) []uint {
var totalLen int
for _, v := range u {
totalLen += len(v)
}
ret := make([]uint, totalLen)
dst := ret
for _, v := range u {
n := copy(dst, v)
dst = dst[n:]
}
return ret
}
// UintsIntersect calculates intersection of two or more slices,
// and returns the count of each element.
func UintsIntersect(u ...[]uint) (intersectCount map[uint]int) {
if len(u) == 0 {
return nil
}
for _, v := range u {
if len(v) == 0 {
return nil
}
}
counts := make([]map[uint]int, len(u))
for k, v := range u {
counts[k] = uintsDistinct(v, nil)
}
intersectCount = counts[0]
L:
for k, v := range intersectCount {
for _, c := range counts[1:] {
v2 := c[k]
if v2 == 0 {
delete(intersectCount, k)
continue L
}
if v > v2 {
v = v2
}
}
intersectCount[k] = v
}
return intersectCount
}
// UintsDistinct calculates the count of each different element,
// and only saves these different elements in place if changeSlice is true.
func UintsDistinct(i *[]uint, changeSlice bool) (distinctCount map[uint]int) {
if !changeSlice {
return uintsDistinct(*i, nil)
}
a := (*i)[:0]
distinctCount = uintsDistinct(*i, &a)
n := len(distinctCount)
*i = a[:n:n]
return distinctCount
}
func uintsDistinct(src []uint, dst *[]uint) map[uint]int {
m := make(map[uint]int, len(src))
if dst == nil {
for _, v := range src {
n := m[v]
m[v] = n + 1
}
} else {
a := *dst
for _, v := range src {
n := m[v]
m[v] = n + 1
if n == 0 {
a = append(a, v)
}
}
*dst = a
}
return m
}
// UintSetUnion calculates between multiple collections: set1 ∪ set2 ∪ others...
// This method does not change the existing slices, but instead returns a new slice.
func UintSetUnion(set1, set2 []uint, others ...[]uint) []uint {
m := make(map[uint]struct{}, len(set1)+len(set2))
r := make([]uint, 0, len(m))
for _, set := range append([][]uint{set1, set2}, others...) {
for _, v := range set {
_, ok := m[v]
if ok {
continue
}
r = append(r, v)
m[v] = struct{}{}
}
}
return r
}
// UintSetIntersect calculates between multiple collections: set1 ∩ set2 ∩ others...
// This method does not change the existing slices, but instead returns a new slice.
func UintSetIntersect(set1, set2 []uint, others ...[]uint) []uint {
sets := append([][]uint{set2}, others...)
setsCount := make([]map[uint]int, len(sets))
for k, v := range sets {
setsCount[k] = uintsDistinct(v, nil)
}
m := make(map[uint]struct{}, len(set1))
r := make([]uint, 0, len(m))
L:
for _, v := range set1 {
if _, ok := m[v]; ok {
continue
}
m[v] = struct{}{}
for _, m2 := range setsCount {
if m2[v] == 0 {
continue L
}
}
r = append(r, v)
}
return r
}
// UintSetDifference calculates between multiple collections: set1 - set2 - others...
// This method does not change the existing slices, but instead returns a new slice.
func UintSetDifference(set1, set2 []uint, others ...[]uint) []uint {
m := make(map[uint]struct{}, len(set1))
r := make([]uint, 0, len(set1))
sets := append([][]uint{set2}, others...)
for _, v := range sets {
inter := UintSetIntersect(set1, v)
for _, v := range inter {
m[v] = struct{}{}
}
}
for _, v := range set1 {
if _, ok := m[v]; !ok {
r = append(r, v)
m[v] = struct{}{}
}
}
return r
}