You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The delay is here to help you test +/- how a real server will perform. You will need to learn to code to account and compensate for lag, it's part of web development.
Actually, in reality, you're likely to have more delay, at least in the form of spikes, and your game should still function smoothly in that case.
Lag compensation is a complex topic that's beyond the scope of this project so we're not adding it for now.
Also, note these issues are to report bugs, not to ask for support.
The delay is here to help you test +/- how a real server will perform. You will need to learn to code to account and compensate for lag, it's part of web development.
Actually, in reality, you're likely to have more delay, at least in the form of spikes, and your game should still function smoothly in that case.
Lag compensation is a complex topic that's beyond the scope of this project so we're not adding it for now.
Also, note these issues are to report bugs, not to ask for support.
Thank you for your answer. I mean, did your demo set an analog delay? I heard in your video that you set an analog delay. I want to know where this is and I want to cancel it.
I have successfully deployed to the server, but the delay seems to be a bit high, how can I cancel the simulation delay?
The text was updated successfully, but these errors were encountered: