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hub.go
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hub.go
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// Copyright 2017 The Gorilla WebSocket Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
//
// This file may have been modified by CloudWeGo authors. All CloudWeGo
// Modifications are Copyright 2022 CloudWeGo Authors.
package main
import (
"sync"
)
// Hub maintains the set of active clients and broadcasts messages to the
// clients.
type Hub struct {
// Registered clients.
clients map[*Client]struct{}
clientsLock sync.RWMutex
// Inbound messages from the clients.
broadcast chan []byte
// Register requests from the clients.
register chan *Client
// Unregister requests from clients.
unregister chan *Client
}
var hub = newHub()
func newHub() *Hub {
return &Hub{
broadcast: make(chan []byte),
register: make(chan *Client),
unregister: make(chan *Client),
clients: make(map[*Client]struct{}),
}
}
func (h *Hub) run() {
for {
select {
case client := <-h.register:
h.Register(client)
case client := <-h.unregister:
h.Unregister(client)
case message := <-h.broadcast:
for client := range h.clients {
select {
case client.send <- message:
default:
close(client.send)
delete(h.clients, client)
}
}
}
}
}
func (h *Hub) Register(client *Client) {
h.AddClient(client)
}
func (h *Hub) AddClient(client *Client) {
h.clientsLock.Lock()
defer h.clientsLock.Unlock()
h.clients[client] = struct{}{}
}
func (h *Hub) Unregister(client *Client) {
h.DelClient(client)
}
func (h *Hub) DelClient(client *Client) {
h.clientsLock.Lock()
defer h.clientsLock.Unlock()
if _, ok := h.clients[client]; ok {
delete(h.clients, client)
close(client.send)
}
}