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Select an in-memory database #4

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oubiwann opened this issue Apr 12, 2020 · 1 comment
Closed

Select an in-memory database #4

oubiwann opened this issue Apr 12, 2020 · 1 comment

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@oubiwann
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@oubiwann
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This doesn't look like it will be necessary:

  • SPECS supports its own storage mechanisms for things like save games
  • The primary use for the storage was going to be generated tiles, but we're going to use hashing and seeds as a means of dynamically regenerating on a per-pixel, per-area basis

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