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I had planned on defining a collection of vegetation types, associate them with a normal distribution, and when creating a tile for a given biome pixel, generate subtiles that are representative of that normal distribution.
However, some quick reading on land cover types, and it's clear there is a morphology of how different biomes have their vegetation distributed.
Options for distribution of vegetation types in a biome tile:
Uniform
Normal
Various types of clustering
For the latter, we could use the hexagram30 noise library ...
The text was updated successfully, but these errors were encountered:
Source: Lotsch, A. (1996). Biome Level Classification of Land Cover At Continental Scales Using Decision Trees [Master's thesis, Boston University]. Boston University Graduate School of Arts And Sciences. http://cybele.bu.edu/download/thdis/alotsch.MA.pdf
There's now support in the hexagram30 noise project for generating various random distributions that we can use for this. I think that's sufficient for now.
I had planned on defining a collection of vegetation types, associate them with a normal distribution, and when creating a tile for a given biome pixel, generate subtiles that are representative of that normal distribution.
However, some quick reading on land cover types, and it's clear there is a morphology of how different biomes have their vegetation distributed.
Options for distribution of vegetation types in a biome tile:
For the latter, we could use the hexagram30 noise library ...
The text was updated successfully, but these errors were encountered: