- Mercury animation with metaballs to capture the data movements from t-SNE. This prototype uses high-quality lighting and rendering to produce a realistic virtual mercury object. The movement is generated dynamically in real-time according to the data input.
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I developed a pipeline that takes in images from GANs and outputs dynamic motions that mimic the behaviors of the liquid. From left to right, the images show each step of the process. First, the GANs produce a static image. A gaussian blur transforms the static image, creating a smooth image with more cohesion. The brightness in each pixel is used as a third axis value for the heightmap. Finally, the pipeline iterates over each contour plot.I developed these interactive prototypes that use the Navier Stokes equations to simulate the motions of fluids. The first video demonstrates the velocity field that changes according to external forces. You can see how the velocity propagates and finds an equilibrium. The second video shows the density field on top of the velocity field. As the velocity changes, the density also changes in a way that is very similar to the liquid. The models were built in Python. Please watch them in 2x speed.
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Based on the audio input, the center figure changes its shape. It also adapts to verbal commands: "bigger" and "smaller." The demo is available here, preferably on Chrome. In order to view it, you can take the following steps:
- Search “chrome://flags/“ in the address bar
- Search “Autoplay Policy”
- Set it to “No user gesture is required.”
- Search "Experimental Extension APIs"
- Set it to "Enabled"
- Relaunch Chrome
- After viewing it, set the settings back to their previous conditions.
MICROPHONE ACCESS IS REQUIRED.
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