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Isengard tower graphics bug #25
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UPDATE: One of the people this bug happens to has given us the following info: |
Deductions:
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Next step: One possible fix would be to normalize the scale of the models to (1,1,1). This should be easy enough for the ambient objects, but not so much for the unit models. I will go ahead with this and see if the problems persist. Another option: We should avoid adding more custom models until this issue is resolved. |
Another idea: Try changing the renderers in the launcher settings (opengl, directx...) |
UPDATE: This may or may not have been fixed as of here Marking this as fixed, if it comes up again I'll bring it back |
Several users have reported the isengard tower messing up their screen when zooming in on it.
So far I have failed to replicate this issue.
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