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Computer Graphics 2021

Computer Graphics Course in ZJU, 2020

Description

Image input and output devices such as cameras and displays, graphics hardware and software, input technologies and interactive techniques, typography and page layout, light and color representations, exposure and tone reproduction, image composition and imaging models, digital signal processing, sampling, aliasing and antialiasing, compression, two- and three-dimensional geometry and transformations, modeling techniques including curves and surfaces, reflection models and illumination algorithms, and basic methods of animation. Programming assignments are using C++, OpenGL, Java Script and WebGL (optional).

The course is open to undergraduate students of College of Computer Science, Zhejiang University.

Instructor

Dr. Hongxin Zhang http://www.cad.zju.edu.cn/home/zhx/

TA

Bingzhi Dong and Yutong Fang

Classroom & Time

Teaching

  • Room 201, Cao Guang Biao West Building, Yu-Quan Campus, Zhejiang University
  • 03:55PM - 05:30PM, Monday

Experiments

  • Room 501, Cao Guang Biao West Building, Yu-Quan Campus, Zhejiang University
  • 06:30PM - 08:05PM, Thuresday (every odd week)

Schedule

No. Topic Date PDF HTML
01 Introduction 2021.09.16 Overview Chapter 0
What is computer graphics Chapter 1
-- -- -- --
02 2D Primitive 2021.09.23 2D Primitive Chapter 2
03 OpenGL 2021.09.30 OpenGL introduction Chapter 3
Simple Glut-OpenGL Demos
04 Attributes 2021.10.xx OpenGL and Scanline Algorithms Chapter 4
A scanline algorithm
05 Transform (I) 2021.10.xx Triangles and transforms Chapter 5
06 Transform (II) 2021.10.xx Transforms and matrices Chapter 6
Quaternions --
07 View in 2D and 3D 2021.11.xx View port Chapter 7
-- -- -- --
08 HLHSR 2021.11.xx BC, z-buffer and BSP Chapter 8
-- -- -- --
09 Curves 2021.11.xx Bezier curves Chapter 9
10 Surfaces 2021.11.xx Spline surfaces Chapter 10
11 Complex Objects 2021.12.xx Complex 3D Chapter 11
-- -- -- --
12 Illumination(I) 2021.12.xx Shading Chapter 12
13 Illumination(II) 2021.12.xx Texture Chapter 13
14 Illumination(III) 2021.12.xx Rendering Chapter 14
-- -- -- --
15 Review 2022.01.xx Review and GPU Chapter 15
16 Project Demos 2022.01.xx -----------

Homework

  • [2021-09-23] Bresenham algorithm for drawing circle (ellipse) PDF (deadline: 2020-10-05)
  • [2021-xx-xx] 3D Rotation: build the solar system with OpenGL with tracing effects, real OpenGL implementation preferred PDF (deadline: 2021-xx-xx)
  • [2021-xx-xx] Seamless stitching 4 virtual (iphone, ipad and/or Android Phone) screen together PDF (deadline: 2021-xx-xx)
  • [2021-xx-xx] Draw a circle by using Cubic Rational Bezier Curves PDF (deadline: 2021-xx-xx)
  • [2021-xx-xx] Model a 3D scene of your dream car, and render it in POVRAY PDF (deadline: 2022-xx-xx)

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