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Fix Starting multiplayer issue on DBZ Team Tag
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anr2me committed Nov 3, 2020
1 parent 5d0b6e8 commit 755a5dd
Showing 1 changed file with 2 additions and 3 deletions.
5 changes: 2 additions & 3 deletions Core/HLE/sceNetAdhoc.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -7251,9 +7251,8 @@ int matchingInputThread(int matchingId) // TODO: The MatchingInput thread is usi
// Clear IO Message Stack
clearStack(context, PSP_ADHOC_MATCHING_INPUT_STACK);

// Send Bye Messages. FIXME: Official prx seems to be sending DEATH instead of BYE packet during MatchingStop?
//sendByePacket(context);
sendDeathPacket(context, &context->mac);
// Send Bye Messages. FIXME: Official prx seems to be sending DEATH instead of BYE packet during MatchingStop? But DEATH packet doesn't works with DBZ Team Tag
sendByePacket(context);

// Free Peer List Buffer
clearPeerList(context); //deleteAllMembers(context);
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