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Archive changelog for older versions
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We show the latest 4 versions on https://www.ppsspp.org/downloads.html
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vnctdj committed Jun 25, 2020
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45 changes: 0 additions & 45 deletions README.md
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Expand Up @@ -153,51 +153,6 @@ What's new in 1.7.0
* Texture decoding optimizations (#11350)
* Tons and tons of miscellaneous bugfixes and compatibility fixes

What's new in 1.6.3
-------------------
* Crashfixes, task switching and one in Phantasy Star Portable
* Improve graphics in PoP on some devices

What's new in 1.6.1, 1.6.2
--------------------------
* Crashfixes
* Fix broken graphics in flOw.

What's new in 1.6.0
-------------------
* OpenGL backend now properly multithreaded, giving a good speed boost.
* Various Vulkan performance improvements (like #10911) and memory allocation fixes.
* GPU command interpreter performance improvements (#10658)
* Various fixes for app switching and widgets (#10855) on Android
* Bugfixes and some performance improvements in the ARM64 JIT compiler and IR interpreter
* Shader cache enabled for Vulkan
* Multiple iOS fixes, including JIT (#10465) and file browser (#10921).
* Improved compatibility on Mac (#10113)
* Texture replacement ID bugfix (note: some textures from 1.5.4 may become incompatible)
* Adhoc multiplayer fixes (#8975)
* Vulkan support on Linux/SDL (#10413)
* Retroarch support

What's new in 1.5.4
-------------------
* Bugfixes and crashfixes!

What's new in 1.5.0
-------------------
* Full Vulkan support, also for Android now. Very fast on supported devices. (#10033, #10049)
* Smarter graphics state management, reduced CPU consumption on all backends (#9899)
* Android: Support for Arabic and other scripts we couldn't support before
* Fix Android widgets, screen scaling (#10145)
* Fixes to video dumping
* Geometry problems fixed in Medal of Honor
* Implement immediate draws, fixing Thrillville (#7459)
* Software rendering improvements, speed and accuracy
* Hardware tesselation of PSP Beziers and Splines (used by a few games)
* Partial sceUsbGps and sceUsbCam support (Android)
* Android "Sustained performance mode" to avoid thermal throttling (#9901)
* Linux controller mapping fixes (#9997)
* Assorted bugfixes and compatibility improvements

Looking for [older news](history.md)?


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45 changes: 45 additions & 0 deletions history.md
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This is history moved out from README.md, which was getting a bit long.


What's new in 1.6.3
-------------------
* Crashfixes, task switching and one in Phantasy Star Portable
* Improve graphics in PoP on some devices

What's new in 1.6.1, 1.6.2
--------------------------
* Crashfixes
* Fix broken graphics in flOw.

What's new in 1.6.0
-------------------
* OpenGL backend now properly multithreaded, giving a good speed boost.
* Various Vulkan performance improvements (like #10911) and memory allocation fixes.
* GPU command interpreter performance improvements (#10658)
* Various fixes for app switching and widgets (#10855) on Android
* Bugfixes and some performance improvements in the ARM64 JIT compiler and IR interpreter
* Shader cache enabled for Vulkan
* Multiple iOS fixes, including JIT (#10465) and file browser (#10921).
* Improved compatibility on Mac (#10113)
* Texture replacement ID bugfix (note: some textures from 1.5.4 may become incompatible)
* Adhoc multiplayer fixes (#8975)
* Vulkan support on Linux/SDL (#10413)
* Retroarch support

What's new in 1.5.4
-------------------
* Bugfixes and crashfixes!

What's new in 1.5.0
-------------------
* Full Vulkan support, also for Android now. Very fast on supported devices. (#10033, #10049)
* Smarter graphics state management, reduced CPU consumption on all backends (#9899)
* Android: Support for Arabic and other scripts we couldn't support before
* Fix Android widgets, screen scaling (#10145)
* Fixes to video dumping
* Geometry problems fixed in Medal of Honor
* Implement immediate draws, fixing Thrillville (#7459)
* Software rendering improvements, speed and accuracy
* Hardware tesselation of PSP Beziers and Splines (used by a few games)
* Partial sceUsbGps and sceUsbCam support (Android)
* Android "Sustained performance mode" to avoid thermal throttling (#9901)
* Linux controller mapping fixes (#9997)
* Assorted bugfixes and compatibility improvements

What's new in 1.4.2
-------------------
* Fixed longstanding bug causing games to crash on ARM64
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