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Merge pull request #18734 from hrydgard/more-sdl-fallback-font-work
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SDL fallback fonts: Add more font names
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hrydgard committed Jan 20, 2024
2 parents 5de1a5f + f77adec commit 97647a5
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Showing 4 changed files with 90 additions and 26 deletions.
107 changes: 84 additions & 23 deletions Common/Render/Text/draw_text_sdl.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -18,6 +18,18 @@
#include "SDL2/SDL.h"
#include "SDL2/SDL_ttf.h"

static std::string getlocale() {
// setlocale is not an intuitive function...
char *curlocale = setlocale(LC_CTYPE, nullptr);
std::string loc = curlocale ? std::string(curlocale) : "en_US";
size_t ptPos = loc.find('.');
// Remove any secondary specifier.
if (ptPos != std::string::npos) {
loc.resize(ptPos);
}
return loc;
}

TextDrawerSDL::TextDrawerSDL(Draw::DrawContext *draw): TextDrawer(draw) {
if (TTF_Init() < 0) {
ERROR_LOG(G3D, "Unable to initialize SDL2_ttf");
Expand All @@ -29,7 +41,7 @@ TextDrawerSDL::TextDrawerSDL(Draw::DrawContext *draw): TextDrawer(draw) {
config = FcInitLoadConfigAndFonts();
#endif

PrepareFallbackFonts();
PrepareFallbackFonts(getlocale());
}

TextDrawerSDL::~TextDrawerSDL() {
Expand All @@ -44,25 +56,56 @@ TextDrawerSDL::~TextDrawerSDL() {
}

// If a user complains about missing characters on SDL, re-visit this!
void TextDrawerSDL::PrepareFallbackFonts() {
void TextDrawerSDL::PrepareFallbackFonts(std::string_view locale) {
#if defined(USE_SDL2_TTF_FONTCONFIG)
FcObjectSet *os = FcObjectSetBuild (FC_FILE, FC_INDEX, (char *) 0);

// To install the fallback font in ubuntu:
// To install the recommended Droid Sans fallback font in Ubuntu:
// sudo apt install fonts-droid-fallback
const char *names[] = {
"Droid Sans Fallback",
const char *hardcodedNames[] = {
"Droid Sans Medium",
"Droid Sans Bold",
"Droid Sans Fallback",
"Source Han Sans Medium",
"DejaVu Sans Condensed",
"Noto Sans CJK Medium",
"Noto Sans Hebrew Medium",
"Noto Sans Lao Medium",
"Noto Sans Thai Medium",
"DejaVu Sans Condensed",
"DejaVu Sans",
"Meera Regular",
"FreeSans",
"Gargi",
"KacstDigital",
"KacstFarsi",
"Khmer OS",
"Paduak",
"Paduak",
"Jamrul",
};

for (int i = 0; i < ARRAY_SIZE(names); i++) {
std::vector<const char *> names;
if (locale == "zh_CN") {
names.push_back("Noto Sans CJK SC");
} else if (locale == "zh_TW") {
names.push_back("Noto Sans CJK TC");
names.push_back("Noto Sans CJK HK");
} else if (locale == "ja_JP") {
names.push_back("Noto Sans CJK JP");
} else if (locale == "ko_KR") {
names.push_back("Noto Sans CJK KR");
} else {
// Let's just pick one.
names.push_back("Noto Sans CJK JP");
}

// Then push all the hardcoded ones.
for (int i = 0; i < ARRAY_SIZE(hardcodedNames); i++) {
names.push_back(hardcodedNames[i]);
}

// First, add the region-specific Noto fonts according to the locale.

for (int i = 0; i < names.size(); i++) {
// printf("trying font name %s\n", names[i]);
FcPattern *name = FcNameParse((const FcChar8 *)names[i]);
FcFontSet *foundFonts = FcFontList(config, name, os);
Expand Down Expand Up @@ -159,34 +202,42 @@ uint32_t TextDrawerSDL::CheckMissingGlyph(const std::string& text) {
return missingGlyph;
}

// If this returns true, the first font in fallbackFonts_ can be used as a fallback.
bool TextDrawerSDL::FindFallbackFonts(uint32_t missingGlyph, int ptSize) {
// If we encounter a missing glyph, try to use one of the fallback fonts.
// If this returns >= 0, the nth font in fallbackFonts_ can be used as a fallback.
int TextDrawerSDL::FindFallbackFonts(uint32_t missingGlyph, int ptSize) {
auto iter = glyphFallbackFontIndex_.find(missingGlyph);

if (iter != glyphFallbackFontIndex_.end()) {
return iter->second;
}

// If we encounter a missing glyph, try to use one of already loaded fallback fonts.
for (int i = 0; i < fallbackFonts_.size(); i++) {
TTF_Font *fallbackFont = fallbackFonts_[i];
if (TTF_GlyphIsProvided32(fallbackFont, missingGlyph)) {
fallbackFonts_.erase(fallbackFonts_.begin() + i);
fallbackFonts_.insert(fallbackFonts_.begin(), fallbackFont);
return true;
glyphFallbackFontIndex_[missingGlyph] = i;
return i;
}
}

// If none of the loaded fonts can handle it, load more fonts.
// TODO: Don't retry already tried fonts.
for (int i = 0; i < fallbackFontPaths_.size(); i++) {
std::string& fontPath = fallbackFontPaths_[i].first;
int faceIndex = fallbackFontPaths_[i].second;

TTF_Font *font = TTF_OpenFontIndex(fontPath.c_str(), ptSize, faceIndex);

if (TTF_GlyphIsProvided32(font, missingGlyph)) {
fallbackFonts_.insert(fallbackFonts_.begin(), font);
return true;
fallbackFonts_.push_back(font);
return fallbackFonts_.size() - 1;
} else {
TTF_CloseFont(font);
}
}

return false;
// Not found at all? Let's remember that for this glyph.
glyphFallbackFontIndex_[missingGlyph] = -1;
return -1;
}

uint32_t TextDrawerSDL::SetFont(const char *fontName, int size, int flags) {
Expand Down Expand Up @@ -234,13 +285,17 @@ void TextDrawerSDL::MeasureString(const char *str, size_t len, float *w, float *
if (iter != sizeCache_.end()) {
entry = iter->second.get();
} else {
printf("re-measuring %s\n", str);
TTF_Font *font = fontMap_.find(fontHash_)->second;
int ptSize = TTF_FontHeight(font) / 1.35;

uint32_t missingGlyph = CheckMissingGlyph(key.text);

if (missingGlyph && FindFallbackFonts(missingGlyph, ptSize)) {
font = fallbackFonts_[0];
if (missingGlyph) {
int fallbackFont = FindFallbackFonts(missingGlyph, ptSize);
if (fallbackFont >= 0) {
font = fallbackFonts_[fallbackFont];
}
}

int width = 0;
Expand Down Expand Up @@ -270,8 +325,11 @@ void TextDrawerSDL::MeasureStringRect(const char *str, size_t len, const Bounds
int ptSize = TTF_FontHeight(font) / 1.35;
uint32_t missingGlyph = CheckMissingGlyph(toMeasure);

if (missingGlyph && FindFallbackFonts(missingGlyph, ptSize)) {
font = fallbackFonts_[0];
if (missingGlyph) {
int fallbackFont = FindFallbackFonts(missingGlyph, ptSize);
if (fallbackFont >= 0) {
font = fallbackFonts_[fallbackFont];
}
}

std::vector<std::string> lines;
Expand Down Expand Up @@ -381,8 +439,11 @@ void TextDrawerSDL::DrawStringBitmap(std::vector<uint8_t> &bitmapData, TextStrin

uint32_t missingGlyph = CheckMissingGlyph(processedStr);

if (missingGlyph && FindFallbackFonts(missingGlyph, ptSize)) {
font = fallbackFonts_[0];
if (missingGlyph) {
int fallbackFont = FindFallbackFonts(missingGlyph, ptSize);
if (fallbackFont >= 0) {
font = fallbackFonts_[fallbackFont];
}
}

#if SDL_TTF_VERSION_ATLEAST(2, 20, 0)
Expand Down
6 changes: 4 additions & 2 deletions Common/Render/Text/draw_text_sdl.h
Original file line number Diff line number Diff line change
Expand Up @@ -28,9 +28,9 @@ class TextDrawerSDL : public TextDrawer {

protected:
void ClearCache() override;
void PrepareFallbackFonts();
void PrepareFallbackFonts(std::string_view locale);
uint32_t CheckMissingGlyph(const std::string& text);
bool FindFallbackFonts(uint32_t missingGlyph, int ptSize);
int FindFallbackFonts(uint32_t missingGlyph, int ptSize);

uint32_t fontHash_;
std::map<uint32_t, _TTF_Font *> fontMap_;
Expand All @@ -41,6 +41,8 @@ class TextDrawerSDL : public TextDrawer {
std::vector<_TTF_Font *> fallbackFonts_;
std::vector<std::pair<std::string, int>> fallbackFontPaths_; // path and font face index

std::map<int, int> glyphFallbackFontIndex_;

#if defined(USE_SDL2_TTF_FONTCONFIG)
FcConfig *config;
#endif
Expand Down
2 changes: 1 addition & 1 deletion SDL/SDLMain.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -563,9 +563,9 @@ bool System_GetPropertyBool(SystemProperty prop) {
#if PPSSPP_PLATFORM(SWITCH)
case SYSPROP_HAS_TEXT_INPUT_DIALOG:
return __nx_applet_type == AppletType_Application || __nx_applet_type != AppletType_SystemApplication;
#endif
case SYSPROP_HAS_KEYBOARD:
return true;
#endif
case SYSPROP_APP_GOLD:
#ifdef GOLD
return true;
Expand Down
1 change: 1 addition & 0 deletions UI/GameSettingsScreen.h
Original file line number Diff line number Diff line change
Expand Up @@ -44,6 +44,7 @@ class GameSettingsScreen : public TabbedUIDialogScreenWithGameBackground {
void dialogFinished(const Screen *dialog, DialogResult result) override;

void CreateTabs() override;
bool ShowSearchControls() const { return true; }

private:
void PreCreateViews() override;
Expand Down

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