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Fix post processing shader list on Android. Fixes #5330.
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This simply removes an old workaround that's no longer needed due to a
bug fix.
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hrydgard committed Feb 4, 2014
1 parent d80c1cb commit ca8311b
Showing 1 changed file with 0 additions and 4 deletions.
4 changes: 0 additions & 4 deletions GPU/Common/PostShader.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -105,11 +105,7 @@ void LoadPostShaderInfo(std::vector<std::string> directories) {
// Scans the directories for shader ini files and collects info about all the shaders found.
void LoadAllPostShaderInfo() {
std::vector<std::string> directories;
#ifdef ANDROID
directories.push_back("assets/shaders");
#else
directories.push_back("shaders");
#endif
directories.push_back(g_Config.memCardDirectory + "PSP/shaders");
LoadPostShaderInfo(directories);
}
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