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Merge pull request #18647 from hrydgard/enforce-runbehind-multiplayer
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Enforce run-behind-pause-screen if ad-hoc multiplayer active
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hrydgard committed Dec 30, 2023
2 parents 3d08b14 + 23a253d commit cdc8bc6
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Showing 5 changed files with 16 additions and 3 deletions.
6 changes: 6 additions & 0 deletions Core/Core.cpp
Expand Up @@ -41,6 +41,7 @@
#include "Core/Debugger/Breakpoints.h"
#include "Core/HW/Display.h"
#include "Core/MIPS/MIPS.h"
#include "Core/HLE/sceNetAdhoc.h"
#include "GPU/Debugger/Stepping.h"

#ifdef _WIN32
Expand Down Expand Up @@ -102,6 +103,11 @@ void Core_Stop() {
}
}

bool Core_ShouldRunBehind() {
// Enforce run-behind if ad-hoc connected
return g_Config.bRunBehindPauseMenu || __NetAdhocConnected();
}

bool Core_IsStepping() {
return coreState == CORE_STEPPING || coreState == CORE_POWERDOWN;
}
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2 changes: 2 additions & 0 deletions Core/Core.h
Expand Up @@ -37,6 +37,8 @@ void Core_SetGraphicsContext(GraphicsContext *ctx);
// called from gui
void Core_EnableStepping(bool step, const char *reason = nullptr, u32 relatedAddress = 0);

bool Core_ShouldRunBehind();

bool Core_NextFrame();
void Core_DoSingleStep();
void Core_UpdateSingleStep();
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3 changes: 3 additions & 0 deletions Core/HLE/sceNetAdhoc.cpp
Expand Up @@ -126,6 +126,9 @@ static int sceNetAdhocPdpCreate(const char* mac, int port, int bufferSize, u32 f
static int sceNetAdhocPdpSend(int id, const char* mac, u32 port, void* data, int len, int timeout, int flag);
static int sceNetAdhocPdpRecv(int id, void* addr, void* port, void* buf, void* dataLength, u32 timeout, int flag);

bool __NetAdhocConnected() {
return netAdhocInited && netAdhocctlInited && (adhocctlState == ADHOCCTL_STATE_CONNECTED || adhocctlState == ADHOCCTL_STATE_GAMEMODE);
}

void __NetAdhocShutdown() {
// Kill AdhocServer Thread
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2 changes: 2 additions & 0 deletions Core/HLE/sceNetAdhoc.h
Expand Up @@ -104,6 +104,8 @@ void __NetAdhocDoState(PointerWrap &p);
void __UpdateAdhocctlHandlers(u32 flags, u32 error);
void __UpdateMatchingHandler(const MatchingArgs &params);

bool __NetAdhocConnected();

// I have to call this from netdialog
int sceNetAdhocctlGetState(u32 ptrToStatus);
int sceNetAdhocctlCreate(const char * groupName);
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6 changes: 3 additions & 3 deletions UI/EmuScreen.cpp
Expand Up @@ -1448,11 +1448,11 @@ static void DrawFPS(UIContext *ctx, const Bounds &bounds) {

bool EmuScreen::canBeBackground(bool isTop) const {
if (g_Config.bSkipBufferEffects) {
return isTop || (g_Config.bTransparentBackground && g_Config.bRunBehindPauseMenu);
return isTop || (g_Config.bTransparentBackground && Core_ShouldRunBehind());
}

if (!g_Config.bTransparentBackground && !isTop) {
if (g_Config.bRunBehindPauseMenu || screenManager()->topScreen()->wantBrightBackground())
if (Core_ShouldRunBehind() || screenManager()->topScreen()->wantBrightBackground())
return true;
return false;
}
Expand Down Expand Up @@ -1513,7 +1513,7 @@ ScreenRenderFlags EmuScreen::render(ScreenRenderMode mode) {

if (mode & ScreenRenderMode::TOP) {
System_Notify(SystemNotification::KEEP_SCREEN_AWAKE);
} else if (!g_Config.bRunBehindPauseMenu && strcmp(screenManager()->topScreen()->tag(), "DevMenu") != 0) {
} else if (!Core_ShouldRunBehind() && strcmp(screenManager()->topScreen()->tag(), "DevMenu") != 0) {
// Not on top. Let's not execute, only draw the image.
draw->BindFramebufferAsRenderTarget(nullptr, { RPAction::CLEAR, RPAction::DONT_CARE, RPAction::DONT_CARE }, "EmuScreen_Stepping");
// Just to make sure.
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