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Pass the limit on the number of indices to generate to BuildDrawingPa…
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…rams.
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hrydgard committed Jan 15, 2024
1 parent cf5d76f commit db94b0b
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Showing 8 changed files with 24 additions and 19 deletions.
4 changes: 3 additions & 1 deletion GPU/Common/DrawEngineCommon.h
Expand Up @@ -241,7 +241,9 @@ class DrawEngineCommon {
}
}

uint32_t ComputeDrawcallsHash() const;
inline int RemainingIndices(const uint16_t *inds) const {
return DECODED_INDEX_BUFFER_SIZE / sizeof(uint16_t) - (inds - decIndex_);
}

bool useHWTransform_ = false;
bool useHWTessellation_ = false;
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17 changes: 8 additions & 9 deletions GPU/Common/SoftwareTransformCommon.cpp
Expand Up @@ -17,10 +17,10 @@

#include <algorithm>
#include <cmath>

#include "Common/CPUDetect.h"
#include "Common/Math/math_util.h"
#include "Common/GPU/OpenGL/GLFeatures.h"

#include "Core/Config.h"
#include "GPU/GPUState.h"
#include "GPU/Math3D.h"
Expand Down Expand Up @@ -483,8 +483,7 @@ void SoftwareTransform::Transform(int prim, u32 vertType, const DecVtxFormat &de
}
}

// NOTE: The viewport must be up to date!
void SoftwareTransform::BuildDrawingParams(int prim, int vertexCount, u32 vertType, u16 *&inds, int &numDecodedVerts, SoftwareTransformResult *result) {
void SoftwareTransform::BuildDrawingParams(int prim, int vertexCount, u32 vertType, u16 *&inds, int indsSize, int &numDecodedVerts, SoftwareTransformResult *result) {
TransformedVertex *transformed = params_.transformed;
TransformedVertex *transformedExpanded = params_.transformedExpanded;
bool throughmode = (vertType & GE_VTYPE_THROUGH_MASK) != 0;
Expand All @@ -497,7 +496,7 @@ void SoftwareTransform::BuildDrawingParams(int prim, int vertexCount, u32 vertTy
bool useBufferedRendering = fbman->UseBufferedRendering();

if (prim == GE_PRIM_RECTANGLES) {
ExpandRectangles(vertexCount, numDecodedVerts, inds, transformed, transformedExpanded, numTrans, throughmode, &result->pixelMapped);
ExpandRectangles(vertexCount, numDecodedVerts, inds, indsSize, transformed, transformedExpanded, numTrans, throughmode, &result->pixelMapped);
result->drawBuffer = transformedExpanded;
result->drawIndexed = true;

Expand All @@ -515,12 +514,12 @@ void SoftwareTransform::BuildDrawingParams(int prim, int vertexCount, u32 vertTy
}
}
} else if (prim == GE_PRIM_POINTS) {
ExpandPoints(vertexCount, numDecodedVerts, inds, transformed, transformedExpanded, numTrans, throughmode);
ExpandPoints(vertexCount, numDecodedVerts, inds, indsSize, transformed, transformedExpanded, numTrans, throughmode);
result->drawBuffer = transformedExpanded;
result->drawIndexed = true;
result->pixelMapped = false;
} else if (prim == GE_PRIM_LINES) {
ExpandLines(vertexCount, numDecodedVerts, inds, transformed, transformedExpanded, numTrans, throughmode);
ExpandLines(vertexCount, numDecodedVerts, inds, indsSize, transformed, transformedExpanded, numTrans, throughmode);
result->drawBuffer = transformedExpanded;
result->drawIndexed = true;
result->pixelMapped = false;
Expand Down Expand Up @@ -645,7 +644,7 @@ void SoftwareTransform::CalcCullParams(float &minZValue, float &maxZValue) {
std::swap(minZValue, maxZValue);
}

void SoftwareTransform::ExpandRectangles(int vertexCount, int &numDecodedVerts, u16 *&inds, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode, bool *pixelMappedExactly) {
void SoftwareTransform::ExpandRectangles(int vertexCount, int &numDecodedVerts, u16 *&inds, int indsSize, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode, bool *pixelMappedExactly) {
// Rectangles always need 2 vertices, disregard the last one if there's an odd number.
vertexCount = vertexCount & ~1;
numTrans = 0;
Expand Down Expand Up @@ -735,7 +734,7 @@ void SoftwareTransform::ExpandRectangles(int vertexCount, int &numDecodedVerts,
*pixelMappedExactly = pixelMapped;
}

void SoftwareTransform::ExpandLines(int vertexCount, int &numDecodedVerts, u16 *&inds, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode) {
void SoftwareTransform::ExpandLines(int vertexCount, int &numDecodedVerts, u16 *&inds, int indsSize, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode) {
// Lines always need 2 vertices, disregard the last one if there's an odd number.
vertexCount = vertexCount & ~1;
numTrans = 0;
Expand Down Expand Up @@ -860,7 +859,7 @@ void SoftwareTransform::ExpandLines(int vertexCount, int &numDecodedVerts, u16 *
}


void SoftwareTransform::ExpandPoints(int vertexCount, int &maxIndex, u16 *&inds, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode) {
void SoftwareTransform::ExpandPoints(int vertexCount, int &maxIndex, u16 *&inds, int indsSize, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode) {
numTrans = 0;
TransformedVertex *trans = &transformedExpanded[0];

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11 changes: 7 additions & 4 deletions GPU/Common/SoftwareTransformCommon.h
Expand Up @@ -68,13 +68,16 @@ class SoftwareTransform {

void SetProjMatrix(const float mtx[14], bool invertedX, bool invertedY, const Lin::Vec3 &trans, const Lin::Vec3 &scale);
void Transform(int prim, u32 vertexType, const DecVtxFormat &decVtxFormat, int numDecodedVerts, SoftwareTransformResult *result);
void BuildDrawingParams(int prim, int vertexCount, u32 vertType, u16 *&inds, int &numDecodedVerts, SoftwareTransformResult *result);

// NOTE: The viewport must be up to date!
// indsSize is in indices, not bytes.
void BuildDrawingParams(int prim, int vertexCount, u32 vertType, u16 *&inds, int indsSize, int &numDecodedVerts, SoftwareTransformResult *result);

protected:
void CalcCullParams(float &minZValue, float &maxZValue);
void ExpandRectangles(int vertexCount, int &numDecodedVerts, u16 *&inds, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode, bool *pixelMappedExactly);
void ExpandLines(int vertexCount, int &numDecodedVerts, u16 *&inds, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode);
void ExpandPoints(int vertexCount, int &numDecodedVerts, u16 *&inds, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode);
void ExpandRectangles(int vertexCount, int &numDecodedVerts, u16 *&inds, int indsSize, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode, bool *pixelMappedExactly);
void ExpandLines(int vertexCount, int &numDecodedVerts, u16 *&inds, int indsSize, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode);
void ExpandPoints(int vertexCount, int &numDecodedVerts, u16 *&inds, int indsSize, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode);

const SoftwareTransformParams &params_;
Lin::Matrix4x4 projMatrix_;
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2 changes: 1 addition & 1 deletion GPU/D3D11/DrawEngineD3D11.cpp
Expand Up @@ -418,7 +418,7 @@ void DrawEngineD3D11::DoFlush() {
ApplyDrawState(prim);

if (result.action == SW_NOT_READY)
swTransform.BuildDrawingParams(prim, vertexCount, dec_->VertexType(), inds, numDecodedVerts_, &result);
swTransform.BuildDrawingParams(prim, vertexCount, dec_->VertexType(), inds, RemainingIndices(inds), numDecodedVerts_, &result);
if (result.setSafeSize)
framebufferManager_->SetSafeSize(result.safeWidth, result.safeHeight);

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2 changes: 1 addition & 1 deletion GPU/Directx9/DrawEngineDX9.cpp
Expand Up @@ -374,7 +374,7 @@ void DrawEngineDX9::DoFlush() {
ApplyDrawState(prim);

if (result.action == SW_NOT_READY)
swTransform.BuildDrawingParams(prim, vertexCount, dec_->VertexType(), inds, numDecodedVerts_, &result);
swTransform.BuildDrawingParams(prim, vertexCount, dec_->VertexType(), inds, RemainingIndices(inds), numDecodedVerts_, &result);
if (result.setSafeSize)
framebufferManager_->SetSafeSize(result.safeWidth, result.safeHeight);

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2 changes: 1 addition & 1 deletion GPU/GLES/DrawEngineGLES.cpp
Expand Up @@ -403,7 +403,7 @@ void DrawEngineGLES::DoFlush() {
ApplyDrawState(prim);

if (result.action == SW_NOT_READY)
swTransform.BuildDrawingParams(prim, vertexCount, dec_->VertexType(), inds, numDecodedVerts_, &result);
swTransform.BuildDrawingParams(prim, vertexCount, dec_->VertexType(), inds, RemainingIndices(inds), numDecodedVerts_, &result);
if (result.setSafeSize)
framebufferManager_->SetSafeSize(result.safeWidth, result.safeHeight);

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2 changes: 1 addition & 1 deletion GPU/Software/TransformUnit.cpp
Expand Up @@ -499,7 +499,7 @@ class SoftwareVertexReader {
// If we're only using a subset of verts, it's better to decode with random access (usually.)
// However, if we're reusing a lot of verts, we should read and cache them.
useCache_ = useIndices_ && vertex_count > (upperBound_ - lowerBound_ + 1);
if (useCache_ && cached_.size() < upperBound_ - lowerBound_ + 1)
if (useCache_ && (int)cached_.size() < upperBound_ - lowerBound_ + 1)
cached_.resize(std::max(128, upperBound_ - lowerBound_ + 1));
}

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3 changes: 2 additions & 1 deletion GPU/Vulkan/DrawEngineVulkan.cpp
Expand Up @@ -430,7 +430,8 @@ void DrawEngineVulkan::DoFlush() {
result.action = SW_NOT_READY;

if (result.action == SW_NOT_READY) {
swTransform.BuildDrawingParams(prim, vertexCount, dec_->VertexType(), inds, numDecodedVerts_, &result);
// decIndex_ here is always equal to inds currently, but it may not be in the future.
swTransform.BuildDrawingParams(prim, vertexCount, dec_->VertexType(), inds, RemainingIndices(inds), numDecodedVerts_, &result);
}

if (result.setSafeSize)
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