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Dissidia Final Fantasy Chinese patch invalid address #13204

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sum2012 opened this issue Jul 26, 2020 · 2 comments
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Dissidia Final Fantasy Chinese patch invalid address #13204

sum2012 opened this issue Jul 26, 2020 · 2 comments
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Patched-game Occurs only on patched or modified version of a game.
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@sum2012
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sum2012 commented Jul 26, 2020

v1.10.3-234-g2af805dbc Windows 64 bit log:
https://gist.github.com/sum2012/abcca732e9af5b9fa2c633e6a4e1413a
JPCSPTrace log: https://gist.github.com/sum2012/123357989cd175e92bf49890f69a2076

First step we need imp sceKernelFindModuleByName

@sum2012 sum2012 added the Patched-game Occurs only on patched or modified version of a game. label Jul 26, 2020
@sum2012
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sum2012 commented Jul 28, 2020

I didn't see this these two line
58:12:298 hle\scekernelmodule.cpp:753 I[LOADER]: Function (InterruptManagerForKernel,092968f4) unresolved, storing for later resolving
58:12:298 hle\scekernelmodule.cpp:753 I[LOADER]: Function (InterruptManagerForKernel,5f10d406) unresolved, storing for later resolving

sum2012 added a commit to sum2012/ppsspp that referenced this issue Sep 5, 2020
sum2012 added a commit to sum2012/ppsspp that referenced this issue Oct 4, 2020
hrydgard#13204
No need turn off fast memory now.
Also it seems our sceKernelFindModuleByName is wrong
@sum2012
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sum2012 commented Oct 29, 2020

#13592 fix it.
Another small problem I re-create issue

@sum2012 sum2012 added this to the v1.11.0 milestone Oct 29, 2020
@sum2012 sum2012 closed this as completed Oct 29, 2020
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