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Suddenly Stop in Yu Gi Oh Tag Force 1 #3552

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bakharuddin opened this issue Sep 1, 2013 · 38 comments
Closed

Suddenly Stop in Yu Gi Oh Tag Force 1 #3552

bakharuddin opened this issue Sep 1, 2013 · 38 comments

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@bakharuddin
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hello guys,
im new in here and im newly use PPSSPP v0.9.1-408-gc05a2b6
i try to play "Yugioh GX Tag Force [1]"
it works properly until the game tutorial which is showing how we duel.
the cards and the arena is good.
but, the problem is:

-when i already draw 6 card and summon/call my monster it 'suddenly stop playing'

i already try to install: -VC2010 redist / latest directX
in the end it still not working.
please help me to solve this problem.
i attach some image here and i hope it helps.
thanks and forgive me if my english is bad.


img1
spec1
spec2
con1
con2
con3
con4

@papel
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papel commented Sep 1, 2013

The problems with dual are a known problem. It happens in Tag Force 3 too (#2197). I do not know if the logs are different. The log of Tag Force 3 is not updated.

@bakharuddin
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i hope someone can fix this :(

@unknownbrackets
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Does #5100 fix this?

-[Unknown]

@thedax
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thedax commented Jan 14, 2014

No. More specifically, traveling works in story mode with #5100, but summoning a monster still hangs the emulator.

Could it be another sound hang?

@sum2012
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sum2012 commented Jan 14, 2014

summoning a monster still hangs the emulator
(I use save state to reduce log's size)
v0.9.6-436-g8239500
Info Log:
https://gist.github.com/sum2012/eb85136c4bad88ec7731
Debug log:
https://drive.google.com/file/d/0B3OaSdeV0L8kSVpSc1dma3hMZGc/edit?usp=sharing

Seem this problem
09:01:784 snd_thread_m D[ME]: hle\sceatrac.cpp:795 sceAtracGetLoopStatus(2, 0bfedaa4, 0bfedaa8)
09:01:785 snd_thread_m D[ME]: hle\sceatrac.cpp:683 80630024=sceAtracDecodeData(2, 08c0fec0, 0bfeda68, 0bfeda64, 0bfeda60)
It doesn't stop DecodeData

@sum2012
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sum2012 commented Jan 14, 2014

It is JPCSP trace log of that 2 function
https://gist.github.com/sum2012/188e51a1458d69f7f3f3

@unknownbrackets
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Right, so it's not expecting it to return ATRAC_ERROR_ALL_DATA_DECODED. It might even be an issue in sceAtracGetLoopStatus().

-[Unknown]

@felschr
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felschr commented Feb 7, 2014

any news on this?

@ThePhoenixRises
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I just Played a Free Duel on Yu Gi Oh GX Tag Force 3, Video & Cut scenes all worked as normal, as did the audio & music, all the cards were showing correctly, and absolutely no crashes happened.
I complete the duel with the first opponent, she thrashed me. :o(
PPSSPP v0.9.6-787-gef6e608
Specs used were:
screen00000

@unknownbrackets
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My understanding is that the first entry in the series is the only one still having issues, but I may be wrong.

-[Unknown]

@ThePhoenixRises
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@unknownbrackets,
Sorry didn't even notice it had been closed, oh man, my bad.....anyway at least that verified it LOL

It just dawned on me, would it be possible to show in a future version of the emulator, on the Device Info screen at the bottom which Driver the graphics card has installed at that moment?
Is there a way of reading what it is?

@unknownbrackets
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It is sometimes included, e.g. "3.1.11399 Compatibility Profile Context (ATI Technologies Inc. AMD Radeon HD 6630M)". I'm not sure if there's any other place to look for it.

-[Unknown]

@felschr
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felschr commented Feb 8, 2014

A free duel was no problem for me, too but the Story didn't work. It freezes in the first duel in the academy on Tag Force 1 and in Tag Force 3 it freezes when changing the location in Story mode.
I have a GTX 670.

@unknownbrackets
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@felschr this means you are not using the latest git (see download page) but you are instead using 0.9.6-2 (or otherwise some older version than when it was fixed.) It did not work in the released version, it has been fixed since then.

-[Unknown]

@felschr
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felschr commented Feb 8, 2014

@unknownbrackets Oh, that may very well be the reason!
I thought the download version should be pretty much up to date.
I'll try the git one.

So is it correct that every Tag Force game works fine except the first one?

@solarmystic
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Issue still occurs with v0.9.7.2-57-g4e93573. Game just hangs during the summon phase after drawing 6 cards and summoning a monster.

@dhuu76
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dhuu76 commented Mar 10, 2014

Problem still occurs! Please oh my god please fix this.. this is the best game so far.... You guys just don't realize it... it's the best game i've ever played in my entire life... (Oculus rift excluded)

I have an iPhone 4, jailbroken, latest version ! >>> 03/10/2014

@ThePhoenixRises
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@dhuu76,
Hopefully this will help your plead to get this working.........
Used ULUS10136 : Yu-Gi-Oh! GX Tag Force - On Windows 7 (x86) - PPSSPP v0.9.7.2-229-g5b20761
Here is the Info Log: https://gist.github.com/ThePhoenixRises/9483346

Hopefully this will help........

@KnightsofRound
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I was told to follow this post for any updates on the Yu-Gi-Oh GX Tag Force. Just hope this game can be fixed since its an great game so far. Also is there any Yu-Gi-Oh games that are playable currently while you guys fix on this series?

@dhuu76
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dhuu76 commented Apr 28, 2014

I agree. I hope it gets fixed really soon, I'd rather play it on my iPhone all day than playing PS4 .. And yeah, it shows how important it is for us , GX-lovers so please hrydgard, fix it.

On Apr 28, 2014, at 9:31 PM, "KnightsofRound" notifications@github.com wrote:

I was told to follow this post for any updates on the Yu-Gi-Oh GX Tag Force. Just hope this game can be fixed since its an great game so far.


Reply to this email directly or view it on GitHub.

@sum2012
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sum2012 commented Apr 28, 2014

sceAtracDecodeData change return ATRAC_ERROR_ALL_DATA_DECODED instead of 0 since

00:12:623 snd_thread_m D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 08c16ec0, 0bfeda68[00000800], 0bfeda64[00000000], 0bfeda60[-1])
00:12:623 snd_thread_m D[ME]: HLE\sceAtrac.cpp:814 sceAtracGetLoopStatus(2, 0bfedaa4, 0bfedaa8)
00:12:623 snd_thread_m D[ME]: HLE\sceAtrac.cpp:814 sceAtracGetLoopStatus(2, 0bfedaa4, 0bfedaa8)
00:12:623 snd_thread_m D[ME]: HLE\sceAtrac.cpp:814 sceAtracGetLoopStatus(0, 0bfedaa4, 0bfedaa8)
00:12:625 snd_thread_m D[ME]: HLE\sceAtrac.cpp:814 sceAtracGetLoopStatus(2, 0bfedaa4, 0bfedaa8)
00:12:625 snd_thread_m D[ME]: HLE\sceAtrac.cpp:814 sceAtracGetLoopStatus(0, 0bfedaa4, 0bfedaa8)
00:12:625 snd_thread_m D[ME]: HLE\sceAtrac.cpp:814 sceAtracGetLoopStatus(2, 0bfedaa4, 0bfedaa8)
00:12:625 snd_thread_m D[ME]: HLE\sceAtrac.cpp:702 80630024=sceAtracDecodeData(2, 08c0fec0, 0bfeda68[00000000], 0bfeda64[00000001], 0bfeda60[0])

v0.9.8-549-ga5b27b6 full log:
https://drive.google.com/file/d/0B3OaSdeV0L8kZWt6TV9uU3dIRFE/edit?usp=sharing

@sum2012
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sum2012 commented Apr 28, 2014

Oh I find it. This game call
07:04:962 user_main D[UTIL]: HLE\sceUtility.cpp:194 0=sceUtilityLoadAvModule(0)
07:04:976 user_main D[UTIL]: HLE\sceUtility.cpp:194 0=sceUtilityLoadAvModule(1)
07:04:976 user_main D[UTIL]: HLE\sceUtility.cpp:194 0=sceUtilityLoadAvModule(2)

full log:
https://gist.github.com/sum2012/b73ac1dfcbb8536d6d54

@KnightsofRound
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Indeed Lol. Will we be informed that this will be done or do we have to put in logs to get it working? I'm lost on creating Logs like I tried it and it failed epicly.
On Monday, April 28, 2014 4:37 PM, dhuu76 notifications@github.com wrote:

I agree. I hope it gets fixed really soon, I'd rather play it on my iPhone all day than playing PS4 .. And yeah, it shows how important it is for us , GX-lovers so please hrydgard, fix it.

On Apr 28, 2014, at 9:31 PM, "KnightsofRound" notifications@github.com wrote:

I was told to follow this post for any updates on the Yu-Gi-Oh GX Tag Force. Just hope this game can be fixed since its an great game so far.


Reply to this email directly or view it on GitHub.


Reply to this email directly or view it on GitHub.

@RandomWonderer
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So what is the progress on this? We have already seen working solution so why is it (or another version of it) not included in official version of emulator?

@sum2012
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sum2012 commented Jun 9, 2014

My solution is wrong.Need find correctly fix

@ghost
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ghost commented Aug 4, 2014

So we can all safely assume it's a sound related bug.. sceAtrac playback.

Well I have been looking over the source code of JPCSP and maybe you guys could get something out of it?

https://code.google.com/p/jpcsp/source/browse/#svn%2Ftrunk%2Fsrc%2Fjpcsp%2FHLE%2Fmodules250

The HLE modules is where you'll find the sceatrac files.

@sum2012
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sum2012 commented Aug 31, 2014

Seem same problem in sceatrac in #6802

@Lupdemare
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Using PPSSPP 9.9.1 same problem with Yu-gi-oh! Tag Force 1. The game just freezes after the first summoning in Story Mode.

@sum2012
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sum2012 commented Sep 23, 2014

Need someone confirm v0.9.9.1-533-g2aed007 is fixed

@ThePhoenixRises
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Hi there,
@sum2012,
Yes the game played fine, through Tutorial and into main game, was able to save & continue.
On Windows 7 (x86) - using v0.9.9.1-537-gabb294f - (ULUS10136)
Thank you for this fix guys.

@unknownbrackets
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Hurray. Thanks for testing.

-[Unknown]

@KnightsofRound
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Is there going to be a link to this emulator?

@unknownbrackets
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Yes, download the latest git build:
http://ppsspp.org/downloads.html#devbuilds

-[Unknown]

@sum2012
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sum2012 commented Oct 10, 2014

Open a new issue rather than post inhere

@eontfm
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eontfm commented Dec 21, 2014

1st problemas has been solve, now game breaks when u want to step tutorial, need help.

@sum2012
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sum2012 commented Dec 21, 2014

What do you mean "u want to step tutorial" ?
I finish the tutorial no problem,windows 64 bit
PPSSPP v0.9.9.1-1270-g7d39b49

@HelplessBloodMonkey
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it's still not working for me guys :( any help i have the ppsspp v.0.9.9.1 but it still freezes i played tag force 2 without a problem but tag force 1 freezes when i summon a monster in the tutorial

@sum2012
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sum2012 commented Aug 5, 2015

@HelplessBloodMonkey please update newest version in
http://buildbot.orphis.net/ppsspp/

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