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Nana Subete wa Daimaou no Omichibiki hangup when starting a match #6802
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JPCSP fix in-game hang in |
Seem same problem in sceatrac in #3552 |
I have fixed it. @daniel229 Does this change break other games ? |
@daniel229 Sorry,no need test,this is wrong |
PPSSPP sceatrac log In Real PSP , do not return 80630024 (ATRAC_ERROR_ALL_DATA_DECODED) |
Well, all those funcs really need tests. In the short run it'll break stuff but in the long run more things will work. -[Unknown] |
I test from JPCSP emulator.I find that PPSSPP this check is too fast.
|
I have another idea,at least make sense to me. |
@unknownbrackets sorry,ask you a question ,why comment this have compile error ? |
You're doing this: /*
if (x) {
y();
} else {
*/
z();
} That won't work. You need to also comment the trailing brace, or leave it uncommented. Either of these will work: /*
if (x) {
y();
} else*/ {
z();
} /*
if (x) {
y();
} else {
*/
z();
/* } */ -[Unknown] |
@unknownbrackets Thanks ,this is a bit complex to me. |
@unknownbrackets Does this change make sense ? |
Hmm. I think the effect of that is that it will overwrite everything but ret. Theoretically the only difference should be You can try the original code and change -[Unknown] |
@unknownbrackets your change same with offical version |
Well, I know that the first decode is supposed to return a smaller amount of data. If this game only works when it to take exactly X frames or something, that will be a problem. So, your previous change made it work? It wasn't returning ATRAC_ERROR_ALL_DATA_DECODED? -[Unknown] |
@unknownbrackets my previous change work,It only call ATRAC_ERROR_ALL_DATA_DECODED(80630024) once |
@daniel229 Does this change break any games (sound problem or hang) ? Thanks |
Thanks @daniel229 |
Fixed by #6935, yay. -[Unknown] |
seems to never work before.
info log infinitely throw out these
when it hang debug log infinitely throw out these
debug log (rename jpg to rar)
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