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Mouse improvements #12176

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merged 3 commits into from Jul 15, 2019
Merged

Mouse improvements #12176

merged 3 commits into from Jul 15, 2019

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LunaMoo
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@LunaMoo LunaMoo commented Jul 15, 2019

Fixes #11226 at least for the mouse, not sure if similar code is used for gamepad sticks.

Also reduces threshold when mouse control is used to stop people from complaining that simple remapping 3rd party tools works better than PPSSPP mouse control even after tweaking it's sensitivity/smoothing when mapping mouse axis to psp buttons.

@LunaMoo LunaMoo added this to the v1.9.0 milestone Jul 15, 2019
UI/EmuScreen.cpp Outdated Show resolved Hide resolved
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@unknownbrackets unknownbrackets left a comment

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Looks okay to me. I wonder if we ought to be checking axis.deviceId too...

-[Unknown]

@LunaMoo
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LunaMoo commented Jul 15, 2019

Good idea, I'll just replace the mouse control check for DEVICE_ID_MOUSE check, no need to check for both.

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Analog axis keeps tiny values even when there's no input(mouse/gamepad analog)
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