Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent. #18218
+76
−99
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There was some weirdness before where the cached pointers and IDs could potentially get out of sync...
This was caused by the difference of DirtyShader and DirtyLastShader which didn't make all that much sense to have as two different functions.
This also reduces the number of shader hash lookups in some circumstances.