Startup and tex-replacement performance fixes #18296
Merged
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The Vulkan-in-other-process check was slower than necessary by using shell APIs early in startup, which cost a couple hundred ms to load. Let's avoid that.
I found this while profiling for another problem, which was that texture replacement decimation tries to lock textures, and we ended up blocking the main thread unnecessarily while large textures were loaded, leading to less performance glitches when using texture packs.