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Don't truncate spline/bezier through mode #5141

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merged 1 commit into from
Jan 19, 2014

Commits on Jan 19, 2014

  1. Don't truncate spline/bezier through mode

    Don't truncate the through mode bit in the vertex type during
    normalization. Normalization is used to convert different vertex types
    to a singular normalized one but the through-mode bit should be preserved.
    
    This only affects (fixes) spline and bezier draw commands. The only thing
    that was broken was games that drew splines/beziers with through-mode and
    have matricies that differ significantly from the identity (didn't load
    identity before drawing).
    
    This should not break anything and fix hrydgard#5087 .
    Bigpet committed Jan 19, 2014
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