Optimize framebuffer binding and blits #6800
Merged
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In one area of Tales of Phantasia X, there is a hot town where there are a ton of intra-buffer blits done in a row each frame. This town only ran at 95% for me at best on desktop.
Avoiding the temporary fbo in an intra-buffer blit helped a lot, bringing it up to 150%. With the other optimizations (avoiding unbinding and fbo caching), it's now up to 190%.
This is of course an extreme case. Another example, Trails in the Sky, seemed to benefit only about 1% from these changes in certain cases, and probably less most of the time.
Requires hrydgard/native#234.
-[Unknown]