Fix high-DPI rendering/input on Windows #9216
Merged
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Turns out this has been broken for a while (well, never working, but since we specified that we were DPI-aware while we really weren't on Windows, things have been wrong).
Also, I'd really like to use modern per-monitor DPI but we can't (without really dirty hacking) as long as we keep XP compatibility, because the XP-compatible Windows SDK only supports up to Windows 7 features, while per-monitor DPI is an 8.1 feature.
Before, on a 4k laptop:
After:
Note the razor sharp text and proper proportions.