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By default this gives me one participant with 4 trials:
Subj 1: A1 A0 B1 B0
But let's say I want to impose a restriction that each participant only see each iv value once. That is, I want (ignoring ordering for now):
Subj1: A1 B0
Subj2: A0 B1
I was planning to implement this myself, but I figured I'd check in with you first. I think we can modify design_matrix to allow a 3d array, where the extra (first) dimension will define the different possible design matrices that a subject could be assigned to. Assignment will be done by adding an extra iv to participant, similar to how counterbalancing is implemented.
Step 2 will be to implement common choices of 3d design matrices, such as the latin squares in my example. I think an interface similar to the one to Ordering makes sense. I wrote up the basic logic here.
P.S. Awesome project by the way!
The text was updated successfully, but these errors were encountered:
I think this can be accomplished with what I ended up calling a "heterogeneous experiment structure" which allows you to associate an IV with a design. That said, it is kind of clunky and nested design matrices might be a better interface. Feel free to have a go at it!
Basically, I want to do a latin square for the stimuli assignment, not the ordering.
For example, say I have the design:
By default this gives me one participant with 4 trials:
But let's say I want to impose a restriction that each participant only see each iv value once. That is, I want (ignoring ordering for now):
I was planning to implement this myself, but I figured I'd check in with you first. I think we can modify
design_matrix
to allow a 3d array, where the extra (first) dimension will define the different possible design matrices that a subject could be assigned to. Assignment will be done by adding an extra iv to participant, similar to how counterbalancing is implemented.Step 2 will be to implement common choices of 3d design matrices, such as the latin squares in my example. I think an interface similar to the one to
Ordering
makes sense. I wrote up the basic logic here.P.S. Awesome project by the way!
The text was updated successfully, but these errors were encountered: