To download it head to the Releases section.
To run it: either double click it on it if you have the Java Runtime (JRE) or use
the command line (shift+right click in the folder then open command prompt/Powershell) and
type java -jar MineMap-X.X.X.jar
.
This is a program to replace the old amidst with a non Minecraft based one (meaning you can run it without Minecraft installed), it is also way more efficient since it is fully multithreaded.
There are severals nice features added, you can see per layers of biome generation, find closest structures, draw circle, area and use a ruler.
Supports all Minecraft release starting from 1.0+
- View Biome map for Overworld/Nether/End for all version from 1.0 till 1.16.5.
- Load multiple seeds with a navigation tab to switch between them.
- View structures, and some features placement on the biome map for version 1.8+.
- View chest loot for 1.16.5 structures: Desert Pyramid, Buried Treasure, Ruined Portal and Shipwreck.
- Multithreaded processing
- List the N closest structure and get tp/location to those.
- Draw line, polygon and circle as overlay to the map.
- View proportion of biome in a pie chart.
- Structure seed mode to see all the sister seeds (all seeds sharing the same 48 bottom bits and thus structures)
- Themes, Shortcuts, Biome colors and structure salts are customizable.
- Possibility to take screenshot in app via a button or shortcut.
- View different biomes layers
- View extra infos such as Stronghold portal order, type of structure (Bastion, Shipwreck, Village are currently supported)
- Fully customized icons for structures and features + Mojang ones downloaded for item in chest loot.
- 3D viewer for portals
- Ctrl +
N
: New seed - Ctrl +
S
: Screenshot - Ctrl +
O
: Open screenshot folder - Ctrl +
Q
: Close
- Alt +
A
: Toggle Structure Seed Mode - Alt +
C
: Change Salts - Alt +
E
: Open Settings Folder (see Configuration) - Alt +
G
: Go to Coordinates - Alt +
K
: Show Shortcuts Menu - Alt +
L
: Load Shadow Seed - Alt +
O
: Open Screenshot Folder - Alt +
P
: Go to Spawn - Alt +
S
: Go to Structure - Alt +
Q
: Close current tab - Alt + Shift +
Q
: Close current tab group
- Ctrl +
Numpad +
: Zoom in - Ctrl +
Numpad -
: Zoom out - Alt +
Numpad +
: Layer + - Alt +
Numpad -
: Layer -
- Ctrl +
Left Arrow
: Previous one - Ctrl +
Right Arrow
: Next One
In a dialog type enter
to activate the continue button or esc
to close the dialog.
Hold alt
then press H, W, U, E or B to get one of the 5 menus to open.
You can navigate the menus and press enter to use the button in it.
Q
: Enter mouse controlEsc
: Exit mouse controlWASD
: Move around in the worldMouse movement
: Look around0-9
: specific control (might not be binded to anything)
All configuration can be found in %HOMEPATH%/.minemap
(Windows) or $HOME/.minemap
(Mac/Linux)
- configs: User config file in json to save user preferences, can be edited manually but highly discouraged (be sure to save them after editing in a safe place, also please check your json syntax like comma at the end)
- downloads: Assets downloaded from mojang.com with mostly the icons for the items, those are the property of Mojang AB
- logs: log to be send if any bug happens, this will help to pinpoint the error
- screenshots : screenshot made in the application
-
Take a screenshot :
java -jar Minemap-<version>.jar --screenshot --seed <seed> --version <version> --pos <x> <z> --size <size> (--dimension <dimension>)
-
Don't show any update popup even if there is a update available
java -jar Minemap-<version>.jar --no-update
-
Update Minemap without a popup
java -jar Minemap-<version>.jar --update
-
This project is still in its enfancy (while packing most of the necessary features) so bug will likely still happen inside it.
-
However, as it is actively maintained you can get a hold of me on Discord or by simply submitting a bug report in the Issues tab.
-
We also have a roadmap of future ideas here and you are welcome to open a discussion here or on Discord to ask for any feature that you deem reasonable enough (be aware for performance issues some might be denied).
-
Linux gpu performance-> this is due to java not providing a gpu backend on some distros and using cpu rendering instead (you can try tweaking wayland, adding proprietary drivers or enabling sun opengl backend)
-
Weird artefacts appears on windows -> you are using Riva Tuner or MSI Afterburner which tampers with java swing. You should disable them or add an exception for all java.exe apps or Minemap-*.exe.
-
Minemap fails to start, maybe some config was not correctly written, go to $HOME/.minemap or %HOMEPATH%/.minemap and delete the config folder.
-
Minemap fails to update, maybe you are ratelimited by Github, please try later.
You just need to have the Java JDK installed then do:
git clone https://github.com/hube12/MineMap
Go in the directory and run ./gradlew run
to run Minemap (we enable the no-update option)
Run ./gradlew shadowJar
to generate the release jar (modify gradle.properties version
variable accordingly)
Run ./gradlew release
to generate the .exe and the .jar.
To use vulkan with debug and validation layers please install the vulkan Lunar SDK.
Since 1.0.24 we sign both commits and release files (as such each exe and jar are provided with a sha512 and the jar with a signature and all of that is zipped then signed once again).
Signature can be verified with gpg --verify Minemap-<version>.zip.asc Minemap-<version>.zip
.
You will need my signature which can be found here or here.
Then you will need to dearmor it: gpg -o neil_pubkey.gpg --dearmor *.asc
and then import it or use directly:
gpg --no-default-keyring --keyring neil_pubkey.gpg --verify Minemap-<version>.zip.asc Minemap-<version>.zip
You can download a dearmored version here (fair warning do not open it in a text editor as it is not ANSI)
- KaptainWutax : Core part of the map system and libs setup
- Neil : libs enrichment + utilities in Minemap + rich icons
- Uniquepotatoes : Flat icons design
- Speedrunning and monkeys discord ppl : input on feature for Minemap
The main core part was done by KaptainWutax.
Any of the work done by Neil is released under MIT. However all materials which are not hand made will be released under the specific author license, this includes but not limit to some icons and the logo.
The visualizer is made by SnkSynthesis and released under MIT : https://github.com/SnkSynthesis/voxel-game
All the structures and features icons are released under CC-0 at https://github.com/hube12/mc_icons.
NOT OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG.