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*.gx files are the output of FlashPrint, the FlashForge slicer. Internally, .gx files are gcode files with a small header at the top of the file. They load correctly into the gCode Viewer already, but since it refuses .gx files, I need to rename them to .g files before gCode Viewer would accept them.
Maybe, instead of refusing to load the file, a warning could be displayed, with the option to attempt loading anyway.
Here's a sample .gx file produced by FlashPrint: clip.zip
The text was updated successfully, but these errors were encountered:
I agree with btzy. I too use FlashPrint which produces all my gcode files as ".gx" files. The gCodeViewer ought to automatically recognize the .gx files and open to be viewed.
*.gx files are the output of FlashPrint, the FlashForge slicer. Internally, .gx files are gcode files with a small header at the top of the file. They load correctly into the gCode Viewer already, but since it refuses .gx files, I need to rename them to .g files before gCode Viewer would accept them.
Maybe, instead of refusing to load the file, a warning could be displayed, with the option to attempt loading anyway.
Here's a sample .gx file produced by FlashPrint: clip.zip
The text was updated successfully, but these errors were encountered: