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The collision view is too opaque, and it is difficult to see what tiles the collision is being set for. Additionally, some of the colors should be changed. For example, making 3 green when the vast majority of the time green grass will be underneath it is probably a bad idea, because it makes it more difficult to see through to the underlying tile.
I think AMap's movement permissions view is easier to see through in general because there's less going on. The letters/numbers on the collisions are not as thick or as large as porymap's, so they do not obscure the underlying tile as badly as porymap's does. While the big X through the impassible collision is great visually for maps that are already done, it is very difficult to see if it is placed on a tile it shouldn't be placed on because it obscures so much of the underlying tile.
The text was updated successfully, but these errors were encountered:
The collision view is too opaque, and it is difficult to see what tiles the collision is being set for. Additionally, some of the colors should be changed. For example, making 3 green when the vast majority of the time green grass will be underneath it is probably a bad idea, because it makes it more difficult to see through to the underlying tile.
I think AMap's movement permissions view is easier to see through in general because there's less going on. The letters/numbers on the collisions are not as thick or as large as porymap's, so they do not obscure the underlying tile as badly as porymap's does. While the big X through the impassible collision is great visually for maps that are already done, it is very difficult to see if it is placed on a tile it shouldn't be placed on because it obscures so much of the underlying tile.
The text was updated successfully, but these errors were encountered: