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Geometry.java
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Geometry.java
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package Algorithms;
/**
* This is my library for Algorithmical Computational Geometry. It is based on the USACO text and does not include complex algorithms such as Convex Hull.
*
* Also missing 3D lines
*
*
*/
public class Geometry {
static class Point3D{//3D Point
public double x;
public double y;
public double z;
public Point3D(double a, double b, double c){
x = a;
y = b;
z = c;
}
}
static class Point{//REDEFINE POINT TO HAVE DOUBLE X AND Y
public double x;
public double y;
public Point(double a, double b){
x = a;
y = b;
}
public Point copy(){
return new Point(this.x, this.y);
}
}
static class line{
double slope;
double intercept;
vector vector;
public line(double a, double b){
slope = a;
intercept = b;
vector = new vector(1, slope, 0);
}
public line (Point one, Point two){//y = mx+b returns Point(m,b)
if(two.x-one.x==0){
slope=Double.NaN;
intercept = Double.NaN;
vector = null;
}
else{
slope = ((double)(two.y-one.y))/(two.x-one.x);
intercept = two.y-slope*two.x;
vector = new vector(two.x-one.x, two.y-one.y, 0);
}
}
public double calc(double x){ return slope*x+intercept;} //calculate the y when given the x
public String toString(){return "y="+slope+"x+"+intercept;}
}
static class vector{
double x;
double y;
double z;
double length;
public vector(double a, double b, double c){//standard vector
x = a;
y = b;
z = c;//can be 0
length = length();
}
public vector(Point one, Point two){
x = two.x-one.x;
y = two.y-one.y;
z = 0;
length = length();
}
public vector(Point3D one, Point3D two){
x = two.x-one.x;
y = two.y-one.y;
z = two.z-one.z;
length = length();
}
private double length(){ return Math.sqrt(x*x+y*y+z*z); }
public String toString(){ return "["+x+", "+y+", "+z+"]";}
}
static class triangle{
Point a;
Point b;
Point c;
Point center;
double area;
public triangle(int x, int y, int z, int d, int e, int f){
a = new Point(x, y);
b = new Point(z, d);
c = new Point(e, f);
area = area();
center = center();
}
public triangle(Point one, Point two, Point three){
a = one.copy();
b = two.copy();
c = three.copy();
center = center();
}
public boolean inside(Point point){//test if a point is inside triangle
return (sameSide(a, b, point, center)&&sameSide(b,c, point, center)&&sameSide(a,c, point, center));
}
private Point center(){
double x = (a.x+b.x+c.x)/3;
double y = (a.y+b.y+c.y)/3;
return new Point(x,y);
}
private double area(){
vector u = new vector(b.x-a.x, b.y-a.y, 0);
vector v = new vector(c.x-a.x, c.y-a.y, 0);
return 0.5*cross(u,v).length;
}
public double heron(int a, int b, int c){//a b c are side lengths
double s = (a+b+c)/2;
return Math.sqrt(s*(s-a)*(s-b)*(s-c));
}
}
static class polygon{//polygons with integer coodinates always have areas that end in .5 or .0
Point[] corners;
int number;
double area;
Point center;
public polygon(Point... args){
corners = args;
number = corners.length;
area = area();
center = center();
}
public boolean insideConcave(Point point){//test if a point is inside CONCAVE polygon
for(int a = 0;a<number;a++){
int next = a+1;
if(next==number) next = 0;
if(sameSide(corners[a], corners[next], center, point)==false) return false;
}
return true;
}
private double area(){
int answer = 0;
for(int x = 0;x<number;x++){
int next = x+1;
if(next==number) next = 0;
answer+=corners[x].x*corners[next].y;
answer-=corners[x].y*corners[next].x;
}
return Math.abs(answer/2);
}
private Point center(){
double x = 0;
double y = 0;
for(int a = 0;a<number;a++){
x+=corners[a].x;
y+=corners[a].y;
}
return new Point(x/number,y/number);
}
}
//d(P,AB) = |(P - A) x (B - A)| / | B - A|
public static double dist(Point point, Point A, Point B){//AB is a line point is the point dist from point to line
vector u = new vector(point.x-A.x,point.y-A.y, 0);
vector v = new vector(B.x-A.x, B.y-A.y, 0);
return cross(u,v).length/v.length;//If distance is zero, point is on the line
}
public static double dist(Point one, Point two){//dist between two points
return Math.sqrt(Math.pow(two.x-one.x,2)+Math.pow(two.y-one.y,2));
}
public static vector cross(vector u, vector v){//if zero then they are parallel
double a = u.y*v.z-v.y*u.z;
double b = u.z*v.x-u.x*v.z;
double c = u.x*v.y-u.y*v.x;
return new vector(a, b, c);
}
public static double dot(vector a, vector b){//if positive acute angle if zero right if negative obtuse
return a.x*b.x+a.y*b.y+a.z*b.z;
}
public static boolean equal(double a, double b){//floating point errors
if(Math.abs(a-b)<0.000001) return true;
else return false;
}
public static boolean sameSide(line test, Point C, Point D){
if(onLine(C, test)||onLine(D, test)) return true;//if its on the line lets just say that it is on the same side
Point A = new Point(0, test.calc(0));
Point B = new Point(1, test.calc(1));
vector first = new vector(A,B);
vector second = new vector(A,C);
vector third = new vector(A,D);
double answer = cross(first, second).z*cross(first, third).z;
if(equal(answer,0)){
System.out.println("PROBLEM WITH SAME SIDE FUNCTION");
return true;
}
if(answer>0) return true;
else return false;
//(B - A) x (C - A) and (B - A) x (D - A)
}
public static boolean sameSideNoTies(line test, Point C, Point D){
if(onLine(C, test)||onLine(D, test)) return true;//if its on the line lets just say that it is on the same side
Point A = new Point(0, test.calc(0));
Point B = new Point(1, test.calc(1));
vector first = new vector(A,B);
vector second = new vector(A,C);
vector third = new vector(A,D);
double answer = cross(first, second).z*cross(first, third).z;
if(equal(answer,0)){
System.out.println("PROBLEM WITH SAME SIDE FUNCTION");
return false;
}
if(answer>0) return true;
else return false;
//(B - A) x (C - A) and (B - A) x (D - A)
}
public static boolean sameSide(Point A, Point B, Point C, Point D){//if on line returns false; AB and Points C and D
vector first = new vector(A,B);
vector second = new vector(A,C);
vector third = new vector(A,D);
double answer = cross(first, second).z*cross(first, third).z;
if(equal(answer,0)){
System.out.println("ON THE LINE");
return true;
}
if(answer>0) return true;
else return false;
//(B - A) x (C - A) and (B - A) x (D - A)
}
public static boolean sameSideNoTies(Point A, Point B, Point C, Point D){//if on line returns false; AB and Points C and D
vector first = new vector(A,B);
vector second = new vector(A,C);
vector third = new vector(A,D);
double answer = cross(first, second).z*cross(first, third).z;
if(equal(answer,0)){
System.out.println("ON THE LINE");
return false;
}
if(answer>0) return true;
else return false;
//(B - A) x (C - A) and (B - A) x (D - A)
}
public static boolean onLine(Point point, line line){ return point.y==line.calc(point.x); }
public static boolean onSeg(Point point, Point A, Point B){
if(onLine(point, new line(A,B))==false) return false;
if(dist(point, A)+dist(point,B)!=dist(A,B)) return false;
return true;
}
public static boolean coplane(Point3D[] points){//checks if the following points are coplaner
if(points.length<=3) return true;
vector one = new vector(points[0],points[1]);
vector two = new vector(points[0],points[2]);
vector calc = cross(one, two);
for(int x = 3;x<points.length;x++){
vector next = new vector(points[0],points[x]);
if(equal(dot(next,calc),0)==false) return false;
}
return true;
}//(B - A) x (C - A)) · (D - A)
public static boolean parallel(line one, line two){
return equal(one.slope, two.slope);
}
public static boolean intersectSeg(Point A, Point B, Point C, Point D){ //AB and CD intersect?
return !sameSideNoTies(A,B,C,D)&&!sameSideNoTies(C,D,A,B);
}
public static void main(String[] args){
Point A = new Point(0,0);
Point B = new Point(5,5);
Point C = new Point(0,5);
Point D = new Point(5,0);
System.out.println(intersectSeg(A,C,B,D));
}
}