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Some users have a problem loading the images #7

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hugoattal opened this issue Dec 14, 2020 · 5 comments
Closed

Some users have a problem loading the images #7

hugoattal opened this issue Dec 14, 2020 · 5 comments
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bug Something isn't working pending Pending approval ready Issue is fixed and ready to be deployed
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@hugoattal
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hugoattal commented Dec 14, 2020

Ok, this is kinda critical, some people don't load images:

image

Questions asked:

  • What OS are you using?
  • Do you use C++ in your project?
  • What happens if you copy/paste the plugin directly under the plugin folder of your project? (if you don't know how to do that, I'll explain it step by step)
  • Can you find and open the images in UE_4.26\Engine\Plugins\Marketplace\DarkerNodes\Resources\Theme ?
  • Could you test some C++ code? If yes, could you log this string?
#include "Interfaces/IPluginManager.h"
IPluginManager::Get().FindPlugin(TEXT("DarkerNodes"))->GetBaseDir() 

I suspect it can be caused by iOS/Linux for whatever reasons.

  • Either it can't access the images folder.
  • Either it can but can't read it.
  • Maybe it could be a path too long?
  • Maybe it could be some special characters in the path?
@hugoattal hugoattal added the bug Something isn't working label Dec 14, 2020
@hugoattal hugoattal self-assigned this Dec 14, 2020
@hugoattal
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Ok seems like it works fine on new projects. Maybe it has to do with a project initialized with an older unreal version?

@hugoattal
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It appears to be caused by the steamVR plugin (even if not activated).

For it to work, you need to remove those lines from the .uproject file:

image

I'll try to find a solution that work out of the box for everyone.

@hugoattal
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Seems like there could be other reasons to that ><

@hugoattal
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hugoattal commented Dec 15, 2020

FOUND IT! SteamVR triggered a function to refresh the resources, so I'll just call it myself!

Will be available in 1.1 🥳!

@hugoattal hugoattal added ready Issue is fixed and ready to be deployed pending Pending approval labels Dec 15, 2020
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hugoattal commented Dec 16, 2020

Available. If you're on 4.26, wait for the 1.2 update (I left a debug thing on the 4.26 1.1 update... cf #21)

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