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[broadphase] Initialize NodeVecIterator #515

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lmontaut
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In the case where only 2 shapes are used and one of them is a shape with infinite AABB (i.e Plane or Halfspace), min_size remains equal to +infinity in HierarchyTree::bottomup and min_it1 and min_it2 never got set, which was leading to a segfault when they are then dereferenced.

In the case where only 2 shapes are used and one of them is a shape
with infinite AABB (i.e Plane or Halfspace), `min_size` remains equal
to +infinity in `HierarchyTree::bottomup` and `min_it1` and `min_it2`
never got set, which was leading to a segfault when they are then
dereferenced.
@jcarpent jcarpent merged commit a5c0007 into humanoid-path-planner:devel Jan 19, 2024
26 of 27 checks passed
nim65s added a commit to nim65s/robotpkg that referenced this pull request Jan 27, 2024
Upstream changes:

    ## [2.4.1] - 2024-01-23

    ### Fixed
    - CachedMeshLoader checks file last modification time.
    - Fix call to clear methods for {Collision,Distance}Data inside init function (humanoid-path-planner/hpp-fcl#509)
    - CMake: fix submodule use in bindings in (humanoid-path-planner/hpp-fcl#512)
    - Fix bug in DynamicAABBTreeCollisionManager (see humanoid-path-planner/hpp-fcl#514) in (humanoid-path-planner/hpp-fcl#515)

Packaging changes:

- added patch-522 to fix assimp detection
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2 participants